Mirja Tai by spectra

Species
Kaminoan
Career
Seeker
Specializations
Navigator,
System
Force and Destiny

2
Threshold 10
Current 0
Threshold 14
Current 11
Ranged 2
Melee 2

Characteristics

1
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

L7 Liquidsilver Light Blaster Pistol (E1)
Range
Medium
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
6
Critical
3
Heavy Blaster Pistol (E2)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3

30
290
11360
17

Weapons & Armor

https://tinyurl.com/332zm442



Personal Gear

Encumbrance Threshold of 22
https://tinyurl.com/4udxspvc

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Researcher (Species) 1 https://star-wars-rpg-ffg.fandom.com/wiki/Researcher_talent The character removes a setback dice per rank of Researcher from [their] Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher).
Expressionless (Species) 1 https://star-wars-rpg-ffg.fandom.com/wiki/Kaminoan Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans.
====== NAVIGATOR: Seeker ====== 0
Shortcut XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Shortcut_talent During a chase, the character adds a boost die per rank of Shortcut to [their] checks made to catch or escape an opponent.
Grit XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent Each rank of Grit increases a character's strain threshold by one.
Expert Tracker XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Expert_Tracker_talent The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Studious Plotting XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Studious_Plotting_talent When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning.
Planet Mapper XP 10 1 https://star-wars-rpg-ffg.fandom.com/wiki/Planet_Mapper_talent The character removes a setback dice per rank of Planet Mapper from their Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time (this does not decrease with additional ranks of Planet Mapper).
Uncanny Senses XP 15 1 https://star-wars-rpg-ffg.fandom.com/wiki/Uncanny_Senses_talent The character adds a boost die per rank of Uncanny Senses to [their] Perception checks.
Galaxy Mapper XP 10 1 https://star-wars-rpg-ffg.fandom.com/wiki/Galaxy_Mapper_talent The character removes a setback die per rank of Galaxy Mapper from [their] Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper).

Force Powers

Force Rating
1
Power
Seek
Description
Mirja casts out with her mind's eye, searching for something or someone lost, concealed, or forgotten.
Upgrade Effect
https://star-wars-rpg-ffg.fandom.com/wiki/Seek
Control (XP 10) Mirja is attuned to the subtle cues in the world around her and is capable of sharpening her mind-senses to cut through all distractions that might conceal important details. By committing a Force die, she upgrades the ability of all Perception and Vigilance checks she makes once. She may not activate this multiple times.
Strength (XP 10) Spend [FP] to eliminate 1 Force-based illusion per Strength upgrade purchased
Magnitude (XP 5) Spend [FP] to gain one additional detail per Magnitude purchased
Magnitude (XP 5) Spend [FP] to gain one additional detail per Magnitude purchased
Power
Heal/Harm
Description
Mirja's capacity to manipulate the living energy in things around her.
Upgrade Effect
HARM Harm: If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target.
--- CONTROL (XP 20) --- --- This Control upgrade has different effects for Heal and for Harm. ---
HEAL If the user used no Dark points to generate a Force point (◑) on the check, the target of Heal also heals an amount of strain equal to the wounds [they] recovered.
HARM The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:

The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
HEAL The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power has one way to spend Force points:

The user may spend a Force point (◑) to heal a number of wounds equal to [their] Intellect on one engaged living creature (including themself). This counts as a use of a stimpack on the affected target. This means a single target may only benefit from five uses of Heal over a twenty-four-hour period and [their] uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.
Power
Ebb/Flow
Description
Used either to empower the user or to sap strength from the user's foes.
Upgrade Effect
Flow When the Force user makes a skill check, [they] may roll a Flow power check as part of the roll. The user may spend a Force point to heal 1 strain. The Force user may not activate this multiple times.
Ebb When the Force user makes a skill check, [they] may roll an Ebb power check as part of the roll. The user may spend a Force point to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.

Background

ONE W ITH THE FORCE
DESIRE FOR UNDERSTANDING

Obligations:
wanted by the Empire as a Kaminoan (10)
previously captured and escaped = assigned inquisitor (5)

Motivation

Morality

MORALITY: 56
CONFLICT: 1

Emotional Strength: Curiosity
- The character is driven to learn new things, to
seek out and discover new information, and to expand
his knowledge and understanding of those things that
interest him.

Emotional Weakness: Obsession
- Sometimes, interest in something can turn to
obsession if not tempered with reason. The character can
slip into an obsessive state about his need to discover
information, accomplish a goal, or even defeat a rival,
and he may ignore all else until success is his.

Boon: 5 XP & 1K Credits

Description

Other Notes

Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.
Expressionless: Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans.

Kaminoan Trait: Add Boost to all Perception and Vigilance checks
Kaminoan Trait: Starts with 1 rank in Medicine
https://star-wars-rpg-ffg.fandom.com/wiki/Seek

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