Force and Destiny
| Threshold | 10 |
| Current | 0 |
| Threshold | 14 |
| Current | 1 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Cun) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Int) | X | 1 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 1 | |||
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | X | 0 | ||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | X | 1 |
| L7 Liquidsilver Light Blaster Pistol (E1) |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Pierce 2 |
Damage6 |
Critical3 |
|
| Heavy Blaster Pistol (E2) |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage7 |
Critical3 |
|
| Sandman Piercing Poison Knife |
RangeEngaged |
SkillMelee |
|
Damage |
Critical |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Researcher (Species) | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Researcher_talent | The character removes a setback dice per rank of Researcher from [their] Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher). |
| Expressionless (Species) | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Kaminoan | Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans. |
| ====== NAVIGATOR: Seeker ====== | 0 | ||
| Shortcut XP 5 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Shortcut_talent | During a chase, the character adds a boost die per rank of Shortcut to [their] checks made to catch or escape an opponent. |
| Grit XP 5 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent | Each rank of Grit increases a character's strain threshold by one. |
| Expert Tracker XP 5 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Expert_Tracker_talent | The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker). |
| Studious Plotting XP 5 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Studious_Plotting_talent | When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning. |
| Planet Mapper XP 10 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Planet_Mapper_talent | The character removes a setback dice per rank of Planet Mapper from their Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time (this does not decrease with additional ranks of Planet Mapper). |
| FORCE RATING +2 XP 40 | 1 | Gain +1 Force rating x2 | |
| Uncanny Senses XP 15 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Uncanny_Senses_talent | The character adds a boost die per rank of Uncanny Senses to [their] Perception checks. |
| Galaxy Mapper XP 10 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Galaxy_Mapper_talent | The character removes a setback die per rank of Galaxy Mapper from [their] Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper). |
| Master Starhopper | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Master_Starhopper_talent | Once per round, the character may suffer two strain to decrease the difficulty of [their] next Astrogation check by one, to a minimum of Easy difficulty |
| 0 | |||
| ====== MYSTIC: Alchemist ====== | 0 | ||
| Stimpack Specialization XP 5 | 1 | https://star-wars-rpg-ffg.fandom.com/wiki/Stimpack_Specialization_talent | Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect. |
| Upgrade | Effect |
|---|---|
| https://star-wars-rpg-ffg.fandom.com/wiki/Seek | |
| Control (XP 10) | Mirja is attuned to the subtle cues in the world around her and is capable of sharpening her mind-senses to cut through all distractions that might conceal important details. By committing a Force die, she upgrades the ability of all Perception and Vigilance checks she makes once. She may not activate this multiple times. |
| Strength (XP 10) | Spend [FP] to eliminate 1 Force-based illusion per Strength upgrade purchased |
| Magnitude (XP 5) | Spend [FP] to gain one additional detail per Magnitude purchased |
| Magnitude (XP 5) | Spend [FP] to gain one additional detail per Magnitude purchased |
| Upgrade | Effect |
|---|---|
| HARM | Harm: If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target. |
| --- CONTROL (XP 20) --- | --- This Control upgrade has different effects for Heal and for Harm. --- |
| HEAL | If the user used no Dark points to generate a Force point (◑) on the check, the target of Heal also heals an amount of strain equal to the wounds [they] recovered. |
| HARM |
The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:
The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times. |
| HEAL |
The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power has one way to spend Force points:
The user may spend a Force point (◑) to heal a number of wounds equal to [their] Intellect on one engaged living creature (including themself). This counts as a use of a stimpack on the affected target. This means a single target may only benefit from five uses of Heal over a twenty-four-hour period and [their] uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times. |
| Upgrade | Effect |
|---|---|
| Flow | When the Force user makes a skill check, [they] may roll a Flow power check as part of the roll. The user may spend a Force point to heal 1 strain. The Force user may not activate this multiple times. |
| Ebb | When the Force user makes a skill check, [they] may roll an Ebb power check as part of the roll. The user may spend a Force point to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times. |