Mirja Tai by spectra

Species
Kaminoan
Career
Seeker
Specializations
Navigator: Seeker, Alchemist
System
Force and Destiny

2
Threshold 12
Current 0
Threshold 14
Current 1
Ranged 2
Melee 2

Characteristics

1
3
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0 When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning.
Survival (Cun) X 1 When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning.
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

Attacks

L7 Liquidsilver Light Blaster Pistol (E1)
Range
Medium
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
6
Critical
3
Heavy Blaster Pistol (E2)
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
7
Critical
3
Sandman Piercing Poison Knife
Range
Engaged
Skill
Melee
Damage
Critical

55
395
14187
17

Weapons & Armor

https://tinyurl.com/332zm442



Personal Gear

Encumbrance Threshold of 22
https://tinyurl.com/4udxspvc

Assets & Resources

Critical Injuries & Conditions

conflict 0

Talents

Name Rank Book & Page Description
Researcher (Species) 1 https://star-wars-rpg-ffg.fandom.com/wiki/Researcher_talent The character removes a setback dice per rank of Researcher from [their] Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher).
Expressionless (Species) 1 https://star-wars-rpg-ffg.fandom.com/wiki/Kaminoan Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans.
====== NAVIGATOR: Seeker ====== 0
Shortcut XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Shortcut_talent During a chase, the character adds a boost die per rank of Shortcut to [their] checks made to catch or escape an opponent.
Grit XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Grit_talent Each rank of Grit increases a character's strain threshold by one.
Expert Tracker XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Expert_Tracker_talent The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
Studious Plotting XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Studious_Plotting_talent When making a Streetwise or Survival check to navigate on a world, the character may use Intellect instead of Cunning.
Planet Mapper XP 10 1 https://star-wars-rpg-ffg.fandom.com/wiki/Planet_Mapper_talent The character removes a setback dice per rank of Planet Mapper from their Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time (this does not decrease with additional ranks of Planet Mapper).
FORCE RATING +2 XP 40 1 Gain +1 Force rating x2
Uncanny Senses XP 15 1 https://star-wars-rpg-ffg.fandom.com/wiki/Uncanny_Senses_talent The character adds a boost die per rank of Uncanny Senses to [their] Perception checks.
Galaxy Mapper XP 10 1 https://star-wars-rpg-ffg.fandom.com/wiki/Galaxy_Mapper_talent The character removes a setback die per rank of Galaxy Mapper from [their] Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper).
Master Starhopper 1 https://star-wars-rpg-ffg.fandom.com/wiki/Master_Starhopper_talent Once per round, the character may suffer two strain to decrease the difficulty of [their] next Astrogation check by one, to a minimum of Easy difficulty
TOUGHENED XP 15 1 +2 to Wound Threshold
DEDICATION XP 25 1 +1 to Agility
====== MYSTIC: Alchemist ====== 0
Stimpack Specialization XP 5 1 https://star-wars-rpg-ffg.fandom.com/wiki/Stimpack_Specialization_talent Whenever the character uses a stimpack, the target heals an additional wound per rank of Stimpack Specialization. The sixth stimpack and beyond each day still have no effect.
Stim Application XP 10 1 Stim Application Action on an Average Medicine check success, grant recipient a single characteristic +1 for the remainder of the encounter at the cost of 4 strain to them

Force Powers

Force Rating
2
Power
Seek
Description
Mirja casts out with her mind's eye, searching for something or someone lost, concealed, or forgotten.
Upgrade Effect
Magnitude (XP 5) Spend [FP] to gain one additional detail per Magnitude purchased
https://star-wars-rpg-ffg.fandom.com/wiki/Seek
Magnitude (XP 5) Spend [FP] to gain one additional detail per Magnitude purchased
Control (XP 10) Mirja is attuned to the subtle cues in the world around her and is capable of sharpening her mind-senses to cut through all distractions that might conceal important details. By committing a Force die, she upgrades the ability of all Perception and Vigilance checks she makes once. She may not activate this multiple times.
Strength (XP 10) Spend [FP] to eliminate 1 Force-based illusion per Strength upgrade purchased
Power
Heal/Harm
Description
Mirja's capacity to manipulate the living energy in things around her.
Upgrade Effect
--- CONTROL (XP 20) --- --- This Control upgrade has different effects for Heal and for Harm. ---
HEAL The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power has one way to spend Force points:

The user may spend a Force point (◑) to heal a number of wounds equal to [their] Intellect on one engaged living creature (including themself). This counts as a use of a stimpack on the affected target. This means a single target may only benefit from five uses of Heal over a twenty-four-hour period and [their] uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.
HARM The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:

The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
HEAL If the user used no Dark points to generate a Force point (◑) on the check, the target of Heal also heals an amount of strain equal to the wounds [they] recovered.
HARM Harm: If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target.
Power
Ebb/Flow
Description
Used either to empower the user or to sap strength from the user's foes.
Upgrade Effect
Flow When the Force user makes a skill check, [they] may roll a Flow power check as part of the roll. The user may spend a Force point to heal 1 strain. The Force user may not activate this multiple times.
Ebb When the Force user makes a skill check, [they] may roll an Ebb power check as part of the roll. The user may spend a Force point to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
Power
SENSE
Description
By opening her mind, Mirja can commune with the world around her.
Upgrade Effect
https://star-wars-rpg-ffg.fandom.com/wiki/Sense

Background

ONE W ITH THE FORCE
DESIRE FOR UNDERSTANDING

Obligations:
wanted by the Empire as a Kaminoan (10)
previously captured and escaped = assigned inquisitor (5)

Motivation

Morality

MORALITY: 60
CONFLICT: 0

Emotional Strength: Curiosity
- The character is driven to learn new things, to
seek out and discover new information, and to expand
his knowledge and understanding of those things that
interest him.

Emotional Weakness: Obsession
- Sometimes, interest in something can turn to
obsession if not tempered with reason. The character can
slip into an obsessive state about his need to discover
information, accomplish a goal, or even defeat a rival,
and he may ignore all else until success is his.

Boon: 5 XP & 1K Credits

Description

Other Notes

Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.
Expressionless: Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans.

Kaminoan Trait: Add Boost to all Perception and Vigilance checks
Kaminoan Trait: Starts with 1 rank in Medicine
https://star-wars-rpg-ffg.fandom.com/wiki/Seek

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