The character removes a setback dice per rank of Researcher from [their] Knowledge checks. Researching takes 50% less time (this does not increase with additional ranks of Researcher).
Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans.
The character removes a setback dice per rank of Expert Tracker from [their] checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal (this does not decrease with additional ranks of Expert Tracker).
The character removes a setback dice per rank of Planet Mapper from their Streetwise or Survival checks used to navigate on a world. In addition, such checks take 50% less time (this does not decrease with additional ranks of Planet Mapper).
The character removes a setback die per rank of Galaxy Mapper from [their] Astrogation checks. In addition, Astrogation checks take 50% less time (this does not increase with additional ranks of Galaxy Mapper).
Once per round, the character may suffer two strain to decrease the difficulty of [their] next Astrogation check by one, to a minimum of Easy difficulty
TOUGHENED XP 15
1
+2 to Wound Threshold
DEDICATION XP 25
1
+1 to Agility
====== MYSTIC: Alchemist ======
0
Force Powers
Force Rating
2
Power
Seek
Description
Mirja casts out with her mind's eye, searching for something or someone lost, concealed, or forgotten.
Upgrade
Effect
Magnitude (XP 5)
Spend [FP] to gain one additional detail per Magnitude purchased
https://star-wars-rpg-ffg.fandom.com/wiki/Seek
Magnitude (XP 5)
Spend [FP] to gain one additional detail per Magnitude purchased
Control (XP 10)
Mirja is attuned to the subtle cues in the world around her and is capable of sharpening her mind-senses to cut through all distractions that might conceal important details. By committing a Force die, she upgrades the ability of all Perception and Vigilance checks she makes once. She may not activate this multiple times.
Strength (XP 10)
Spend [FP] to eliminate 1 Force-based illusion per Strength upgrade purchased
Power
Heal/Harm
Description
Mirja's capacity to manipulate the living energy in things around her.
Upgrade
Effect
--- CONTROL (XP 20) ---
--- This Control upgrade has different effects for Heal and for Harm. ---
HEAL
The basic power for Heal lets a character mend wounds with a simple touch. Heal can only be used by light side Force-sensitive characters. The basic power has one way to spend Force points:
The user may spend a Force point (◑) to heal a number of wounds equal to [their] Intellect on one engaged living creature (including themself). This counts as a use of a stimpack on the affected target. This means a single target may only benefit from five uses of Heal over a twenty-four-hour period and [their] uses of Heal also count against the limit on uses of stimpacks (and vice versa). The user may not activate this multiple times.
HARM
The basic power for Harm lets a character drain the very life from a target with a touch. The basic power has one way to spend Force points:
The user may spend a Force point (◑) to inflict a number of wounds (ignoring soak) equal to the Force user's Intellect on one engaged living creature. The user gains 1 Conflict. The user may not activate this multiple times.
HEAL
If the user used no Dark points to generate a Force point (◑) on the check, the target of Heal also heals an amount of strain equal to the wounds [they] recovered.
HARM
Harm: If the user used any Dark points to generate a Force point (◑) the check, the user heals of an amount of strain equal to the wounds [they] inflicted on one target.
Power
Ebb/Flow
Description
Used either to empower the user or to sap strength from the user's foes.
Upgrade
Effect
Flow
When the Force user makes a skill check, [they] may roll a Flow power check as part of the roll. The user may spend a Force point to heal 1 strain. The Force user may not activate this multiple times.
Ebb
When the Force user makes a skill check, [they] may roll an Ebb power check as part of the roll. The user may spend a Force point to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.
Power
SENSE
Description
By opening her mind, Mirja can commune with the world around her.
Upgrade
Effect
https://star-wars-rpg-ffg.fandom.com/wiki/Sense
Background
ONE W ITH THE FORCE
DESIRE FOR UNDERSTANDING
Obligations:
wanted by the Empire as a Kaminoan (10)
previously captured and escaped = assigned inquisitor (5)
Motivation
Morality
MORALITY: 60
CONFLICT: 0
Emotional Strength: Curiosity
- The character is driven to learn new things, to
seek out and discover new information, and to expand
his knowledge and understanding of those things that
interest him.
Emotional Weakness: Obsession
- Sometimes, interest in something can turn to
obsession if not tempered with reason. The character can
slip into an obsessive state about his need to discover
information, accomplish a goal, or even defeat a rival,
and he may ignore all else until success is his.
Boon: 5 XP & 1K Credits
Description
Other Notes
Wound Threshold: 9 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.
Expressionless: Kaminoans add a setback die to all Charm checks they make. Other characters add a setback die to all Social skill checks they make when targeting Kaminoans.
Kaminoan Trait: Add Boost to all Perception and Vigilance checks
Kaminoan Trait: Starts with 1 rank in Medicine
https://star-wars-rpg-ffg.fandom.com/wiki/Seek