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Acklay's Scything Strike |
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KoF;29 |
Brawl Attacks gain Pierce equal to Force Rating |
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Anatomy Lessons |
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FaD; 101 |
After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack. |
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Codebreaker |
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FaD; 101 |
The character removes 1 Setback from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker. |
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Dedication (Brawn)(Agility) |
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FaD; 101 |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
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Dodge (3) |
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KoF;29 |
When targeted by a combat check may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
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Dodge(Improved) |
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KoF;30 |
When the character performs the Dodge incidental, the character may make a Move maneuver as an out-of-turn incidental after the triggering attack has been resolved. |
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Far Strike |
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KoF;29 |
As an action make a Brawl check as a ranged attack adding force dice up to force rating. Increase the range of the attack by one band for each force point spent to a maximum of long |
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Force Rating (2) |
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Gain +1 Force Rating |
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Grit (4) |
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Gain +1 strain threshold |
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Indistringuishable |
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The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. |
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Iron Body |
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Remove Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1) |
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Martial Grace |
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Once per round suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check |
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Master of Shadows |
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Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy. |
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Mental Fortress |
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The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself. |
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Now You See Me |
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Once per session, the character may take the Now You See Me action, making a Hard Deception check. If successful, a number of NPCs equal to his Cunning within medium range forget any interactions they had with the character during the last thirty minutes. |
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Parry |
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When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry |
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Precision Strike |
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When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury. |
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Precision Strike (Improved) |
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Once per round when inflicting a Critical injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any average Critical Injury |
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Sapith Sundering |
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May add force dice up to Force Rating to Brawl checksl the attack gains the sunder quality and character may spend any force points generated as advantage to activate the sunder quality |
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Shroud |
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Once per session, the character may spend one Destiny Point to make himself undetectable via the Force (through abilities such as the Sense power) and to make his own Force powers unnoticeable for the remainder of the encounter. |
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Sleight of Mind (2) |
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The character adds Boost per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers. |
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Slippery Mind |
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If under the effects of a Force power, make a Hard Deception check to immediately end effects of power |
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Street Smarts |
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Remove Setback per rank of Street Smarts from Streetwise or Knowledge(Underworld) checks |
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Swift |
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Do not suffer usual penalties for moving through difficult terrain |
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Toughened (2) |
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Gain +2 wound threshold |
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Unarmed Parry |
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May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1) |
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Well Rounded |
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The character chooses any two skills. They permanently become career skills. |