Scott Lang by KrelVarlie

Species
Human
Career
Sentinel
Specializations
Shadow, Steel Hand Adept
System
Force and Destiny

6
Threshold 17
Current 0
Threshold 16
Current 0
Ranged 1
Melee 1

Characteristics

4
4
4
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 1
Cool (Pr) X 1
Coordination (Ag) X 2
Deception (Cun) X 1
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 2
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) X 3
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 2
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Refined Cortosis Gauntlets
Range
Engaged
Skill
Brawl
Damage
5
Critical
4

0
5

Weapons & Armor

Protector 1 Combat Armor
-Helmet Comlink
-Integrated Scanner

Personal Gear

Surveillance tagger
Personal Stealth Field

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Acklay's Scything Strike KoF;29 Brawl Attacks gain Pierce equal to Force Rating
Anatomy Lessons FaD; 101 After a successful attack with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Intellect to one hit of the attack.
Codebreaker FaD; 101 The character removes 1 Setback from any attempt to break codes or decrypt communications equal to his ranks in Codebreaker. In addition, the character decreases the difficulty of Computers or Intellect checks made to break codes or decrypt communications by one. This does not increase with additional ranks of Codebreaker.
Dedication (Brawn)(Agility) FaD; 101 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Dodge (3) KoF;29 When targeted by a combat check may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Dodge(Improved) KoF;30 When the character performs the Dodge incidental, the character may make a Move maneuver as an out-of-turn incidental after the triggering attack has been resolved.
Far Strike KoF;29 As an action make a Brawl check as a ranged attack adding force dice up to force rating. Increase the range of the attack by one band for each force point spent to a maximum of long
Force Rating (2) Gain +1 Force Rating
Grit (4) Gain +1 strain threshold
Indistringuishable The character's appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable.
Iron Body Remove Setback per rank of Iron Body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1)
Martial Grace Once per round suffer 2 strain to add damage equal to ranks in Coordination to one hit of a successful Brawl check
Master of Shadows Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy.
Mental Fortress The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Intellect or Cunning related checks until the end of the encounter. He still suffers from the injury itself.
Now You See Me Once per session, the character may take the Now You See Me action, making a Hard Deception check. If successful, a number of NPCs equal to his Cunning within medium range forget any interactions they had with the character during the last thirty minutes.
Parry When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Precision Strike When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury.
Precision Strike (Improved) Once per round when inflicting a Critical injury with a Brawl or Melee weapon, may suffer 2 strain to change the result to any average Critical Injury
Sapith Sundering May add force dice up to Force Rating to Brawl checksl the attack gains the sunder quality and character may spend any force points generated as advantage to activate the sunder quality
Shroud Once per session, the character may spend one Destiny Point to make himself undetectable via the Force (through abilities such as the Sense power) and to make his own Force powers unnoticeable for the remainder of the encounter.
Sleight of Mind (2) The character adds Boost per rank of Sleight of Mind to his Stealth checks unless the being attempting to detect the character is immune to Force Powers.
Slippery Mind If under the effects of a Force power, make a Hard Deception check to immediately end effects of power
Street Smarts Remove Setback per rank of Street Smarts from Streetwise or Knowledge(Underworld) checks
Swift Do not suffer usual penalties for moving through difficult terrain
Toughened (2) Gain +2 wound threshold
Unarmed Parry May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1)
Well Rounded The character chooses any two skills. They permanently become career skills.

Force Powers

Force Rating
3
Power
Ebb/Flow
Description
Ebb: When the Force user makes a skill check, he may roll an Ebb power check as part of the roll. The user may spend Force Points to suffer 1 strain, then inflict 1 strain on all other engaged characters. The Force user may not activate this multiple times.

Flow: When the Force user makes a skill check, he may roll a Flow power check as part of the roll. The user may spend FP to heal 1 strain. The Force user may not activate this multiple times
Upgrade Effect
Control:Threat/Advantage Ebb: Whenever making a combined Ebb power check may spend FP to add TH to any checks made by engaged opponents until the end of next turn.

Flow: Whenever making a combined Flow power check may spend FP to add AD to any checks using the same skill until the end of next turn.
Strength: Failure/Success The Force user may spend FP to increase the Failure or Success added by 1
Control:Failure/Success Ebb: Whenever making a combined Ebb power check may spend FP to add Failure to any checks made by engaged opponents until the end of next turn.

Flow: Whenever making a combined Flow power check may spend FP to add Success to any checks using the same skill until the end of next turn.
Magnitude Spend FP to exclude a number of targets equal to Magnitude upgrades purchased from being effected
Strength:Strain The Force user may spend FP to increase the strain healed or inflicted by 1.
Range pend 2 FP to affect all other characters at short range.
Power
Enhance
Description
When making an Athletics check may roll an Enhance power check as part of the pool. The user may spend force points to gain success or advantage
Upgrade Effect
Control When performing a Force Leap the user can jump vertically in addition to jumping horizontally.
Control Commit FD. The user increases his Brawn characteristic by 1
Control Enhance can be used with the Resilience skill
Control Take a force Leap action. Make a Enhance power check. The user may spend force point to jump horizontally to any location in short range.
Range Spend force point to increase range by a number of range bands equal to Range upgrades purchased
Control Commit FD. The user increases his Agility characteristic by 1
Control Enhance can be used with the Coordination skill
Control The user can perform a Force Leap as a maneuver instead of an action
Control Enhance can be used with the Piloting (Space) skill
Control Enhance can be used with the Brawl skill
Control Enhance can be used with the Piloting (Planetary) skill
Power
Seek
Description
The user may spend 2FP gain insight into the general location or direction of a person or object previously encountered, regardless of current distance.
The user may spend FP and succeed at an Average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend FP to sense all living things within short range (including sentient and non-sentient beings).
The user may spend FP to sense the current emotional state of one living target with whom he is engaged..
Upgrade Effect
Duration Sense’s ongoing effects may be triggered one additional time per round.
Control Commit FD]. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once.
Strength When using Sense’s ongoing effects, upgrade the pool twice, instead
of once.
Control Commit FD. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.

Background

Scott Lang was never the perfect Jedi Padawan. He found himself in trouble more times than not and the Jedi Council had been forced to invent new punishments for the young man. When he was paired with Master Pym, the Council breathed a huge sigh of relief. Master Pym liked working in the outer areas. His research kept him away from Coruscant for months and years on end.
On one of his research missions, Pym and Lang found themselves on the forest moon of Endor. While investigating Seperatist actions, they discovered a diminuative race of creatures called the Fleebog. While trying to help them rid the moon of Seperatists, the Fleebog shared with them the damsel flower that had the ability to cause someone who smelled it to shrink down to their size.
Seeing a tool that he could use to spy on Seperatist activity, Pym developed a serum and a full body armor that could utilize the function of the plant to shrink a full size being down to miniscule sizes. Scott volunteered to test this device. Powder from the web of a Ra-lugg reversed the shrinking process allowing Scott to revert to normal size.
The initial attempts were awkward and dangerous until Pym developed a suit to help augment the shrinking and focus Lang's mind while it happened. Since combining the the serum with the custom armor, Lang can now shrink and grow almost instantly giving him a large advantage in fights and missions.

Motivation

Injustice/Oppression
Similar to Disenfranchisement, this Injustice sees one group using culture, law or violence to abuse others usually a minority. Sentinels spend as much time fighting the oppressors as they do protecting the oppressed.

Morality

Enthusiasm/Recklesness

Description

Other Notes

This character is designed for a one-shot game representing Avengers - Endgame characters if they were in the Star Wars universe fighting back after Order 66.

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