Droid |
1 |
Race |
Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2). |
Inorganic |
1 |
Race |
Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1 |
Mechanical Being |
1 |
Race |
Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers. |
Enduring |
1 |
Race |
Character gains +1 soak value per rank of Enduring. |
Indistinguishable |
2 |
Courier |
The character’s appearance is so common that people have a hard time identifying distinguishing traits. Opposing characters upgrade the difficulty of any checks made to identify him once per rank of Indistinguishable. |
Improved Indistinguishable |
1 |
Courier |
Extend the effects of Indistinguishable to a number of allies within short range equal to ranks in Deception. |
Hidden Storage |
1 |
Courier |
Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to old a total encumberance value of items more than the character’s ranks in Hidden Storage. |
Improved Hidden Storage |
1 |
Courier |
May use Hidden Storage to store an item within his own suitable modified body. |
Shortcut |
1 |
Courier |
During a chase, the character adds a Bonus die per rank of Shortcut to his checks made to catch or escape an opponent. |
Swift |
1 |
Courier |
The character does not suffer the penalties for moving through difficult terrain (he moves through it at normal speed, without spending additional maneuvers). |
Lose Them |
1 |
Courier |
When being followed or chased, the character may perform the Lose Them action and make a Hard Stealth check. If successful, add two setback die to checks to follow him for the remainder of the encounter. May spend triumph to indicate his pursuers have lost him completely. |
Second Wind |
1 |
Courier |
Once per encounter, the character may use a Second Wind incidental to recover an amount of strain equal to his ranks in Second Wind. |
Freerunning |
1 |
Courier |
Suffer 1 strain when making a Move maneuver to move to any location within short range. |