If wielding a Lightsaber weapon when hit by a ranged attack, suffer 3 Strain to reduce damage by 2 plus ranks in Reflect
Parry
2
If wielding a Lightsaber or Melee weapon when hit by a melee attack, suffer 3 Strain to reduce damage by 2 plus ranks in Parry
Quick Draw
1
Learning Opportunity
1
Once per round, the character may spend 3 advantages from a check they fail to upgrade the ability of the next check once.
Something To Prove
1
Once per session, suffer 4 Strain to reroll a failed check, if the check succeeds, the character heals 4 Strain.
Adaptable
1
When resolving a check that uses a skill which you have no ranks, the character may spend a Destiny Point to remove despairs or to remove threat equal to their ranks in Cool
Force Powers
Force Rating
2
Power
Move
Description
Spend 1 force pip to move one object of Silhouette 0 that is within short range up to maximum range (Default maximum range is Short Range)
Upgrade
Effect
Range
Spend 1 force pip to increase power's range by a number of range bands equal to Range upgrades purchased
Magnitude 3
Spend 1 force pip to increase targets affected equal to Magnitude upgrades purchased
Control
The Force user can hurl objects to damage targets by making a Discipline check combined with a Move power check, dealing damage equal to 10x Silhouette (Silhouette 0 does 5 damage)
Control
The character can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Control
The Force user can pull objects out of secure mountings or out of an opponents grasp