Zani Pivinnar by MJG

Species
Human (Corellia)
Career
Jedi
Specializations
Jedi Knight
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

3
3
2
2
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 3
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Crossguard Lightsaber
Range
Engaged
Skill
Melee
Breach 1 & Sunder
Damage
6
Critical
2

15
370
8

Weapons & Armor

Basic Lightsaber
Skill: Melee
Dam: 6
Crit: 2
Range: Engaged
Encum 1
HP: 5
Price: (R) 9300 // 8000 (before the empire)
Rarity: 9
Breach 1: Ignore 10 points of soak for every rating. Ignore one point of armor for every rating.
Sunder: Choose one item openly wielded by the target (weapon, shield, item on a belt). That item is damaged to minor if undamaged, from minor to moderate, or from moderate to major. If weapon already has major damage it is destroyed.

Sunder requires 1 advantage to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

Personal Gear

Assets & Resources

Reflec armor
stats:
Defense: 0
Soak: 0
Price: 100,000(R)
Encumbrance: 1
Hard Points: 4
Rare: 10
Special qualities
All players wearing Reflec armor gain +1 in Stealth for no additional XP cost
All players wearing Reflec armor may role a Daunting Stealth check to immediately hide from adversaries regardless of scenario once per session
Note: Reflec armor can be upgraded (eventually) and Reflec material itself will (eventually) be able to be put on any armor set

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Jedi Knight Talent Tree +2 strain threshold
Jump-Up 1 Jedi Knight Talent Tree Once per round, may stand from seated or prone as an incidental
Researcher 2 Jedi Knight Talent Tree Remove 1 setback dice per rank of Researcher from knowledge checks. Researching a subject takes half the time.
Parry 1 Jedi Knight Talent Tree When hit by a melee attack suffer 3 strain to reduce damage by 2 in ranks of parry
Sense emotions 1 Jedi Knight Talent Tree Add boost to all charm, coercion and deception checks unless target is immune to force powers
Reflect 1 Jedi Knight Talent Tree
Improved parry 1 Jedi Knight Talent Tree
Balance 1
Improved reflect 1
Circle of shelter 1
Balance 1
Will of the force 1
Force rating +1 1
Dedication +1 characteristic (willpower) 1
Side by Side 1

Force Powers

Force Rating
2
Power
Move
Description
The force user can move small objects via the power of the force. The user may spend force die to move one object of silhouette 0 that is within short range up to their maximum range. The default maximum range is short range.
Upgrade Effect
Strength Spend force die to increase silhouette able to be targeted equal to strength upgrades purchased
Magnitude 2 Spend force die to increase targets effected by magnitude
Range
Power
Heal/Harm
Description
The force bolsters their ally with renewed vigor or saps his foe of vital energy.
Heal (Lightside force user only) Spend force die to heal a number of wounds equal to intellect from an engaged living creature (including user)
Harm Spend force die to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living target. The user gains 1 conflict.
Upgrade Effect
Power
Predators Instinct
Description
Effect: The lightsaber sharpens the user’s senses. Once per session, the player can Upgrade a dice role to any Perception,
Vigilance, or Survival check.
Drawback: Success on these rolls feeds the spirit’s ego. If the player succeeds on two such checks in a row, they must roll a Force die. On a Dark Side result, the lightsabers whispers become louder, urging the player toward aggression and dominance (2 Strain).
Upgrade Effect
Power
Swift Control
Description
Effect: When wielding the lightsaber, the user gains extraordinary control. Once per encounter, they may reduce the difficulty result from any combat or skill check by 1, representing the spirit subtly guiding their movements.
Drawback: Each time this ability is used, the Sith spirit demands repayment in the form of strain or conflict. After the encounter, the player must pass an Average Discipline check or gain 1 Conflict or 6 strain for indulging the blades influence.
Upgrade Effect

Background

Motivation

Obligations

Description

Other Notes

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