Maxand Dračíhad by FelbadTsar

Species
Gank
Career
Guardian
Specializations
Armorer
System
Force and Destiny

8
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 3
Melee 3

Placeholder Image

Characteristics

4
2
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0 +ff
Charm (Pr) 0 +ff
Coercion (Will) 0 +ff
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0 +ff
Discipline (Will) X 1
Leadership (Pr) 0 +ff
Mechanics (Int) X 2 +ff-s
Medicine (Int) 0
Negotiation (Pr) 0 +ff
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2 +ff
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0 -ss
Vigilance (Will) X 2
Brawl (Br) X 1 +ff
Gunnery (Ag) 0
Lightsaber (Br) X 1 +*vb
Melee (Br) X 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Repulsor Fist
Range
Engaged
Skill
Brawl
Concussive 1, Slow Firing 2, Disorient 1, Knockdown, Stun Setting
Damage
8
Critical
3
Capture
Range
Engaged
Skill
Brawl
Accurate 2, Concussive 1, Slow Firing 1, Limited Ammo 1, Ensnare 3, Disorient 3, Knockdown
Damage
BRAWN+1
Critical
4
Lightsaber
Range
Engaged
Skill
Lightsaber
Accurate 1, Breach 1, Sunder, Vicious 2, +1Suc, +1Adv
Damage
11
Critical
1
Shield
Range
Engaged
Skill
Melee
Defensive 1, Deflection 1
Damage
4
Critical
5
Garrote Chrono
Range
Engaged
Skill
Brawl
Stun Setting, Disorient 1, Knockdown
Damage
BRAWN
Critical
2
Detonite Charge (Easy Mechanics)
Range
Short
Skill
Remote or Timer 1hr to 1sec
Damage
15 (+10)
Critical
N/A
Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited 1
Damage
8
Critical
4

30
480
255
15/16-17

Weapons & Armor

EQUIPPED:
Lightsaber (1enc)
-Ilum Crystal (1-crit, 4+dmg, 1+vic)
-Custom Grip (INNATE, -SB, +Accurate)
-Crossguard (INNATE, dispair or 3 threat to disarm enemy)
-Pers Des (INNATE, +succ to checks)
-Fine Tuned (INNATE, +adv to checks)
-Extended Hilt (+1dmg, +1vic)
-Mag Weap Teth (+recover, +quickdraw)

Repulsor Fist
Bind (1enc)
Shield (1enc)
- Magnetic Weapon Tether
- Innate Quickdraw
1x Detonite Charge (1enc)
4x Grenade (1enc each)


Hvy Bat Armour (2s|1Def|4HP|6/3enc)
Antarian Ranger General Cloak (2enc)
-2 setback on survival. Idiot sabaac logo.


STORED:
Laminate Armour (2s|4HP|4/1enc)
Ranger General Uniform (2s|1Def|1HP|1Enc)
-+adv on leadership checks
-Boost to recruitment for the Rangers

TROPHIES:
Mud Trooper Cloak (Damaged)
Reborn Sgt Insignia

Personal Gear

EQUIPPED:
Mk IV Mod Backpack (6encThreshold)
-3xPouches
Jedi Utility Belt: (1encThreshold)
-three-day supply of food capsules
-emergency medpac.
-Jedi multi-tool
-slim glow rod
-comlink
-aquata breather
Verpine Headband (1enc)
Stimpack x2
Scout 5 Field Goggles
Cultural Etiquette Manual (Celanon)
Bag of hallucinogenic spice (Ji Rikkit) 4/4 doses
-1dif per dose resil check. Failure =
-addiction Obl. Causes extreme euphoria.
2x short/med length of rope (1enc)
Some Terentatek meat.
Bag of "Metal"

Specialist Tool: (3enc)
-A big damn hammer
-An F-187 Fusion Cutter
-all in one easy to carry multitool (it is not easy to carry).
-+1success.

Precision Instrument: (1enc)
-A holo projector that creates a heads-up display and can shield the eyes.
-+1advantage -2setback


3/7 CYBERNETICS:
Gank Comm Implant (1cy)
Cybernetic Respirator (1cy)
Repulsor Fist (See Attacks Section) (1cy)


STORED:

Assets & Resources

Grier Amrun (togrutta) - from Botajef Smuggling contact.

Armiya (Human) - former slave. Helped in medical tent and knows whats up with the refugees.

Investigator Spinn'doffe (Spinny) -

"General Kay" the Capybara

Antarian Ranger Handbook
Antarian Ranger guide to tax fraud

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Gearhead 1 EotE Core 136 Remove 1xSETBACK die per rank from mechanics checks. Halve cost to attach mods.
Grit 1 EotE Core 136 +1 Strain Threshold per rank.
Armor Master 1 EotE Core 132 +1 Soak if armor worn.
Armor Master (Improved) 1 EotE Core 132 +1 Def when armor of 2 or more soak is worn.
Armor Master (Supreme) 1 Keeping Peace 30 Once per round. Suffer 3 Strain to -10xSoak on Crit rolls.
Defensive Stance (Repulsor Fist) 1 EotE Core 134 As MANOUVER Suffer up to rank Strain, +1 difficulty to all melee attacks received.
Blooded (Cybernetic Respirator) 1 EotE Core 132 +1BOOST die per rank to checks to resist or recover from toxins. Reduce the duration of any related ongoing effects or damage from toxins, -1 round per rank of Blooded to a minimum of one.
Cybernetic Respirator 1 EotE Core 132 Gain abilities of respirator and breath mask.
Tinkerer 1 EotE Core 145 +1 HARD POINT to 1 ITEM per LEVEL. Can only be used on each item once.
Magnetic Weapon Tether 1 Keeping Peace 54 May recover engaged weapon as incidental: Riot Shield.
Innate Quickdraw (Mag Weap Teth) 2 May draw item as an incidental (Shield)(Lightsaber)
Imbue Item 1 FaD Core 145 As MANOUVER to Commit 1 FORCE DIE to grant 1 item an IMPROVEMENT. Suffer 1 strain per round.
Force Rating 1 EotE Core 135 +1 Force Rating.
Falling Avalanche 1 FaD Core 142 As INCIDENTAL +Brawn to 1 hit Lightsaber DAMAGE for 2 Strain.
Dedication 1 EotE Core 134 +1INT
Unmatched Heroism 1 Keeping Peace 37
Reinforce Item 1 Keeping Peace 31 Commit 2 FD. 3 strain per round. 1 item, armour or weapon gains Cortosis.

Force Powers

Force Rating
2
Power
Enhance
Description
Use of the force to increase the abilities of one's body.
Upgrade Effect
Control Brawl Use ENHANCE to ADD SUCCESS or ADVANTAGE per FORCE POINT on BRAWL checks.
Control Resilience Use ENHANCE to ADD SUCCESS or ADVANTAGE per FORCE POINT on RESILIENCE checks.
Control Brawn Commit 1 FORCE DIE for +1 BRAWN. (Max 6)
Basic Use ENHANCE to ADD SUCCESS or ADVANTAGE per FORCE POINT on ATHLETICS checks.
Power
Heal/Harm
Description
Use of the force to repair or damage another living being.
Upgrade Effect
Basic Heal Cost +1 pip. As ACTION heal 1 ENGAGED creature INT WOUNDS. (Can target self)
Basic Harm Cost +1 pip. As ACTION harm 1 ENGAGED creature INT WOUNDS. Gain 1 CONFLICT per use. (Can target self?)
Power
Influencs
Description
Use of the force to alter the mind of another living being.
Upgrade Effect
Range Cost +1 pip. Increase range to SHORT.
Basic Cost 1 pip. As ACTION stress 1 ENGAGED creature 1 STRAIN.
Control: Skills May add FORCE DIE to SOCIAL roles. May spend pips to gain success or advantage at cost of 1 per pip.
Power
Manipulate
Description
Use the force to repair ships and items.
Upgrade Effect
Control: Mechanics May add FORCE DIE to MECHANICS roles. May spend pips to gain success or advantage at cost of 1 per pip.
Control: Item Damage Commit FORCE DIE to use a damaged weapon or item as undamaged.
Basic Cost 1 pip to repair System Strain.

Background

1) Always had a sort of sixth sense. Only reason I survived the death of my pack. Never really new until encountered a Jedi.

2) Early on my hunt for Saj Jir, I was blinded by rage and walked into a trap. Almost died from being poisoned. Got Cyber Respirators shortly after.

3) A Jedi Knight witnessed the events of Q5. Decided to offer me a chance.

4) Saj Jir, self proclaimed sith and leader of the gang, the "Blade of the ancients", who killed my pack.

5) Defended a civilian transport that was raided by pirates. Lost left arm during this incident.


Story:-

Born 4ABY on Nar Shaddaa, Maxand is a member of the Dračíhad pack. Raised by their parents, Max'indé and Digraeg, Maxand had 2 siblings. An older sister Maxaeg and a younger brother Graegil. The formative years of his life were normal for a Gank, often being left on the ship while the rest of the group raid or do mercenary work. At age 6 (10ABY) Maxand began to join the easier mercenary missions and raids, usually in an over-watch role.

At age 8 (12ABY), Maxand was participating in a raid on Junkfort Station as a part of Max'inde's group. The job was for a minor Hutt lord, Egowlo (Egg-O-Low) the Hutt, who lived on nal hutta. The job was to locate and kill the leader of the "Blade of the Ancients", any gang members killed along the way would be a bonus. The job went well, 15 gang members slain as the small group moved through the station. Maxand waited outside the office of the gang's leader with Max'indé and Digraeg. The group was followed back to their Nal Hutta residents by a group of black clad strangers.
Max'indé took Maxand to meet Egowlo the Hutt to teach them how to haggle and learn the ways of mercenary work. On the way home Maxand had a bad feeling, Max'indé new better than to mess with someones intuition so they cautiously returned to their home.

The black smoke clouds appeared on the horizon before what was left of their home. Max'indé parked the speeder a short ways away and they proceeded on foot. Entering the now ruins, Max'indé met a young woman clad in black. She gloated about being the true leader of the "Blade of the Ancients" and mocked her for thinking such a small group of wild animals that lick the boot of the hutts could challenge a warrior with the power of the dark side. "The fact that a group of you is called a murder is fitting for what I've done to you." -Saj Jir. Max'indé fought hard to buy time for Maxand to escape to the speeder. That was the last time Maxand saw any of his Clan.

In the following years, Maxand worked for various Hutts as a freelance mercenary. By age 16 (20ABY), Maxand had amassed a small fortune that he used to begin hunting Saj Jir. He purchased a ship and hired a crew. A YT-1250 light freighter called the "Tithe Quarante" crewed by a Rodian, a Togruta and a Human. They began at Junkfort station. It took a long time but eventually, by age 19 (23ABY), they followed the trail toward Metalorn via Dennogra, Taskeed, Jabiim, Sy Myrth, Anzat, Wobani and Kijimi.

In orbit of Metalorn the Tithe Quarante was attacked by a group of mercanaries hired by Saj Jir. They ambushed the ship, as it left the planet and entered into orbit, by latching onto it and overpowering it's life support systems. The attackers flooded the Tithe Quarante with poison gas which nearly killed the crew. Maxand detonated a charge in the Tithe Quarante cargo hold, where the attacking ship was attached to, caused the attacking ship to breach and vent it's air into space. The human and torgruta sealed the doors to the cargo hold and the rodian managed to control the ship long enough to crash back onto Metalorn safely enough for the crew to survive. Without a ship and little wealth, the crew had to split up. Maxand spent what remained of his credits on implanted respirators as to never fall for the same trap twice.

Maxand and the human got bodyguard work for a merchant to pay for their travel. This saw them coreward to Coruscant along the Perlemian Trade Route. After that, they headed back rimward along the Hydian Way to Taris where the human left to return to their family. Maxand continued with the merchant on the path toward Telos transporting goods and people. Among the various passengers was the Jedi Knight ________. The ship was set upon by pirates shortly before arriving at Feriae Junction. During the raid Maxand lost an arm to a pirate's vibrosword. He and the jedi knight managed to fend off the pirates before Maxand collapsed due to blood loss.

After getting medical aid, and a new repulsor arm with his pay from the merchant, Maxand and the jedi knight had a conversation about Maxand's past and the possibility of him being force sensitive. Now Maxand is headed for the jedi academy knowing that Saj Jir remains free.


Saj Jir:-
Female, Zeltron, Red hair, Pink skin.
Mystic, Seer/Makashi Duelist.
Leader of the "Blade of the ancients" gang.
Self trained sith. Prefers melee.


Crew of the Tithe Quarante:-
Zmadma ChiiGee - Rodian, Female, Pilot, Green skin, short, has a cybernetic right eye that helps with piloting.
Gakdush Jevressa - Togruta, Male, Gunner, Blue skin, Missing left upper montral.
Voyia Striss - Human, Female, Mechanic, Dark skinned, Brown hair, scar on right of face from the explosion.


Dračíhad Pack:- (Maxand believes they are all dead however never got any confirmation. Thus I have listed them here. Some may have survived, I just want it to be a surprise who.)

Pack Leader - Pack leader answers to a greater Gank Clan. The great clans have a member on a council of War-leaders.
Ghraenamat - Male, Mystic: Prophet (Knows he has powers, Doesn't know it's the Force), Born: 54BBY, Father of Graegen, Wume and Usaz.

Elders- Each elder has several group leaders under their command.
Abbug - Male, Soldier: Medic, Born: 38BBY, Married Taffo, Married into Dračíhad.
Taffo - Female, Commander: Strategist, Born: 33BBY, Married Abbug, Adopted into Dračíhad.
Graegen - Male, Commander: Instructor, Born: 32BBY, Father of Digraeg.

Abbug's Group Leaders - Each group leader has a group of several people under their command.
Max'indé - Female, Bounty Hunter: Gadgeteer, Born: 16BBY, Mother of Maxaeg, Maxand and Graegil.
Wume - Male, Born: 20BBY.
Likul - Male, Born: 14BBY, Mother Married Graegen, Mother Married into Dračíhad.
Usaz - Female, Born: 18BBY.

Max'inde's Group -
Digraeg - Male, Warrior: Colossus (Unaware of Force), Born: 15BBY Father of Maxaeg, Maxand and Graegil.
Maapok - Male, Hired Gun: Marauder, Born: 8BBY.
Bhanay - Female, Smuggler: Gunslinger Born: 6BBY.
Maxaeg - Female, Born: 3ABY.
Graegil - Male, Born: 6ABY.

Motivation

Obligation - Frontier Justice - 10
Duty - Justice

Avenge Dračíhad pack.
Learn about the Force.
Learn to better control temper.

Morality

Bravery - Anger
As a Gank, is naturally an aggressive character. Definitely has a bloodlust.

Tries to do the right thing but will quickly bend morals to protect friends.

Description

Usually coated head to toe in armour. Left arm is a repulsor fist so the cybernetics are exposed with the armour ending at just below the shoulder.

Armour styled after Zeison Sha Warrior Armor but with a full helmet and the hood up. Light blue coloured plates atop light grey base layor. A young dragonsnake skull is strapped to the top of the helmet.

Powerfully built, carnivorous biped with auburn fur and golden markings.

20 Years Old
Height: 5' ≈ 152cm
Weight: 160lbs ≈ 73KG.

Other Notes

Guardian Armorer
05 [ ] [ ] [X] [ ]
10 [ ] [X] [X] [ ]
15 [ ] [X] [ ] [ ]
20 [ ] [X] [X] [X]
25 [X] [X] [X] [X]

------XP and Morality------
Starting XP: +110+10+30
BRA +2 (-30,-40) | INT +1 (-30) | PRE +1 (-20) | Gearhead (-5) | Grit (-10) | Armor Master (-10)
End: 5xp | 50mor

22/08/20 Learning The Ropes:
+25xp - 15xp +5xp Min(breakthrough for Teamwork Makes The Dreamwork) +5xp for writing report
0mor - 1 Conflict (Strength is not enough) + 1 Harmony (Working as a pack)
End: 30xp | 50mor

XP Spend 22/08/2020:
Armor Master Improved (-15) | Enhance Basic (-5) /w Jex mentor discount | Heal/Harm Basic (-10) /w Cilghal mentor discount
End: 0xp | 50mor

27/08/20 Philanthrope Initiative
+25xp - 15xp +10xp Maj(social-ing a whole mission and de-escalating the situations)
+2mor - 1 Harmony (Stopped Charles fighting his Dad) + 1 Harmony (Gathering support and de-escalating violence)
End: 25xp | 52mor

XP Spend 27/08/20
Influence Basic (-5) /w Cilghal mentor discount | Influence Range 1 (-5) | Influence Control:Skills (-15)
End: 0xp | 52mor

28/08/20 A Place To Call Home:
+20xp - 15xp +5xp Writing Report
+3mor - 2 Conflict (Sold Spice to help ex Spice mining slaves) + 2 Harmony (Helping said slaves) + 2 Harmony (Provided medical aid and supplies) + 1 Harmony (Gave Young Corellians single to Armiya)
End: 20xp | 55mor

XP Spend 28/08/20
Tinkerer (-20)
End: 0xp | 55mor

01/09/20 The Old Alliance:
25xp - 15xp +10xp Maj(Violence can be good)
+3mor - 2 Harmony (mission) +1 Harmony (Honour a Hero)
End: 25xp | 58mor

XP Spend 01/09/20
Imbue Item (-25)
End: 0xp | 58mor

02/09/20 It's Not Piracy When You're a Hero:
20xp - 15xp +5xp Min(Seen the darkside)
+2mor - 2 Harmony (mission)
TRAINING WEIGHTS WORN (Session 1)
End: 20xp | 60mor

XP SPend 04/09/20
Mechanics 1,2 (-5,-10)
End: 5xp | 60mor

10/09/20 The Dirty (Baker's) Dozen part 1:
15xp - 15xp
-1 mor - 1Conflict (1 DIP)
End: 20xp | 59mor

XP Spend 04/09/20
Enhance Control Resilience, Control Brawl, Control BRAWN (-5,-5,-10)
End: 0xp | 59mor

12/09/20 Holt the Line:
25xp - 15xp +10xp Maj:(Stormtroopers are people too)
2mor - 2 Harmony (Peacful Warrior)
End: 25xp | 61mor

XP Spend 13/09/20
Force Rating (-25)
End: 0xp | 61mor

13/09/20 Sabacc Royal (part 1):
15xp
End: 15xp | 61mor

20/09/20 Sabacc Royale (part 2):
25xp - 15xp, 5xp Min(Other jedi put morality before comradery) + 5xp Report
1mor - 1Harmony (Aid Grayynost) + 1Harmony (Never hit first) + 1Conflict (Non-lethal attack a guard)
End: 40xp | 62mor

XP Spend 21/09/20
Falling Avalanche (-20), Armor Master Supreme (-20)
End: 0xp | 62mor

21/09/20 Gorilla Guerrilla:
15xp
2mor - 2Harmony (Rescue) + 1Harmony (Healin Hands) + 1Conflict (Dip)
TRAINING WEIGHTS WORN (Session 2)
End: 15xp | 64mor

23/09/20 28 Stab Wounds:
30xp - 15xp, 5xp report, 10xp (Work in the dark to serve the light)
-5mor - 2Con(Dip), 5Con(Torture), 2Con(Ruthless), 2Harm(Cought a killer), 2Harm(Seeing it through)
Justice (+2)
Frontier Justice (-1)
End: 45xp | 59mor | 3duty | 9obligation

XP Spend 24/09/20:
Dedication (-25), Manipulate Basic, Control: Item Damage, Control: Mechanics (-5, -5, -10)
End: 0xp | 59mor | 3duty | 9obligation

26/09/20 The Dirty (Baker's) Dozen part 2:
20xp - 15xp +5xp Minor(Fought ganks on mission without personal investment)
5 harmony (Sundrinker bought to justice), 1 Dip
3 Justice
-2 Frontier Justice
End: 20xp | 64mor | 6duty | 7obligation

30/09/20 THE YAVESE FALCON:
15xp
1dip 3harmony(mission) 1harmony(Protector)
1 Frontier Justice
End: 35xp | 67mor | 6duty | 6obligation

XP Spend 06/10/20:
Sig ability Unmatched heroism Base (-30),
End: 5xp | 67mor | 6duty | 6obligation


------ITEMS, CREDITS and CRAFTING------
Start: 3000cr | 500cr Standard +2500cr Obligation (+5000cr CYBERNETICS ONLY)
Vibroknucklers (-350) | Riot Shield (-600) | Scout 5 Goggles (-5) | Cybernetic Respirator (-2000) | Repulsor Fist (-4750) | Gank Comm Implant (-250)
Training Saber (Free) | Padded Armor (Free) | Backpack (Free) | Jedi Utility Belt (Free) | Stimpack x2 (Free)
End: 45cr

22/08/20 Learning The Ropes:
+300c +12hrs | +2x short/med length synthrope
End: 345cr | 12hrs

Spend 26/08/20
Climbing Gear (-50) | Training Weights (-100) | Cultural Etiquette Manual (-35) | Detonite Charge (50)
End: 110cr | 12hrs

27/08/20 Philanthrope Initiative:
+300c +12hrs | Signed copy of Norin Ganymede's Single "Young Corellians"
End: 410cr | 24hrs


28/08/20 A Place To Call Home:
+300c +12hrs | -Ganymede's "Young Corellians" Single
End: 710cr | 36hrs

01/09/20 The Old Alliance:
+300c +12hrs | +Antarian Ranger handbook +tax guide +Ranger General cloak.
End: 1010cr | 48hrs

02/09/20 It's Not Piracy When You're a Hero:
+360c +12hrs | +Laminate armor +Reborn Sgt Insignia +Engraved Vibroknife +Spice bag
End: 1370cr | 60hrs

Spend 04/09/20:
-45hrs - -23hrs Spec Tools (Failed) | -23hrs Spec Tools (Pass) +1hr Spec Tools (Success)
-1045cr - -500cr Spec Tools (Failed) | -500cr Spec Tools (Pass) | -50cr Mag Wep Mod on Riot Shield (Success) +5cr Mag Wep Mod on Riot Shield (Adv)
End: 325cr | 15hrs

10/09/20 The Dirty (Baker's) Dozen part 1:
+300cr +12hrs | +Heavy Battle Armour +Vibro Machete
End: 625cr | 27hrs

Spend 11/09/20:
-623cr
End: 2cr | 27hrs

12/09/20 Holt the Line (part1):
+300cr +12hrs
End: 302cr | 39hrs

13/09/20 Sabacc Royal (part 1):
+12hrs +300cr | Gambling (+50cr)
End: 602cr | 51hrs

Spend 20/09/20:
-5hrs -282cr | -500cr Verpine Headband | +62.5 Vibroknife (Sell) | +137.5 Vibro Machete (Sell)
End: 70cr | 46hrs

20/09/20 Sabacc Royale (part 2):
+12hrs +300cr | Gambling (-35cr)
End: 335cr | 58hrs

21/09/20 Gorilla Guerrilla:
+12hrs +300cr
End: 635cr | 70hrs

23/09/20 28 Stab Wounds:
+12hrs +300cr
End: 935cr | 82hrs

Spend 25/09/20:
crafting -57hrs -854cr
End: 935cr | 25hrs

26/09/20 The Dirty (Baker's) Dozen part 2:
1300cr | 12hrs | +1 "General Kay" Capybara
End: 1381cr | 37hrs

Spend 01/09/20:
-450cr Savior anti grav chute
End: 931cr| 3h7rs

30/09/20 THE YAVESE FALCON:
+300cr +12hrs
End: 1281cr | 49hrs

Spend 01/09/20:
-10cr Military Belt Pouch
End: 1271cr |49hrs

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