Add blue to stealth checks unless opp is immune to force
Street Smarts
2
Remove challenge die per rank of street smarts from streetwise and underworld checks
Side Step
1
Once per round, suffer strain equal to side step ranks to upgrade difficulty of all incoming ranged attacks by an equal number
Saber Throw
1
Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range adding white no greater than force rating. Must spend what’s/black and succeed to hit target. Spend white/black to have weapon return to hand.
Conditioned
1
Remove one Black per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain from falling by 1 per rank of Conditioned
Parry
2
When hit by a Melee attack Suffer 3 strain to reduce damaged by two plus tanks in parry
Mental Fortress
1
Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect and Cunning checks until end of encounter.
Dodge
1
When targeted by combat check may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge then upgrade the difficulty of the check by that number.
Counterstrike
1
When an attack misses the character and generates a despair or 2 threat may upgrade Lightsaber (cunning) check against attacker during encounter once
Stalker
1
Add Black per rank of Stalker to all Stealth and Coordination checks
Codebreaker
1
Remove 1 difficulty die per rank of Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1
Force Powers
Force Rating
1
Power
Enhance Basic Power
Description
Spend 1 force power to gain a success or advantage on a check (my choice)
Upgrade
Effect
Power
Move Basic Power
Description
The Force User can move small objects via the power of the Force. The user may spend White/Black to move one object of silhouette 0 that is within short range up to his max range. Default is short range.
Upgrade
Effect
Magnitude 2
Use Light/Dark to increase targets affected equal to Magnitude upgrades purchased.
Power
Force Power: Bind
Description
The user restrains an enemy, preventing the target from acting.
The user may spend white/black to immobilize a target within short range until the end of the user's next turn. If the user used any black to generate white/black, the target also suffers 1 wound per white/black spent on the check (ignoring soak).
Upgrade
Effect
Range
Spend white/black to increase power's range by a number of range
bands equal to Range upgrades purchased.
Control
Spend white/black whenever a target affected by Bind takes an action, that target suffers strain equal to Willpower.
Strength
Spend white/black to disorient the target for a number of rounds equal to Strength upgrades purchased.
Magnitude
Spend 2 white/black to affect 1 additional target within range per
rank of Magnitude purchased.