Faythe Khaled by ArmKin17

Species
Mikkian
Career
Consular
Specializations
Sage
System
Force and Destiny

3
Threshold 12
Current 0
Threshold 14
Current 0
Ranged 0
Melee 0

Characteristics

2
2
4
1
4
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Int) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Faythe’s Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

20
140
0
02/12

Weapons & Armor

Faythe’s Lightsaber (Encumbrance:1)
•This lightsaber is a basic lightsaber hilt containing an unmodded Ilum lightsaber crystal. This crystal occupies two of the weapon's hard points.

Faythe’s Order Robe
•Many ancient Jedi Knights favored heavy concealing robes for their anonymity, and now Force users throughout the galaxy use them to avoid notice.

Thanks to their cut and construction, concealing robes add a [Setback] to checks to notice or recognize an individual wearing them.

Personal Gear

Comlink
•Small, hand-held cylinders capable of communicating over distances into low orbit. Some models are built into helmets and armor segments.

Stimpacks (02/03)
•Auto-injection tubes filled with medicine, Bacta, and painkillers. They are field-ready emergency health recovery products and are useful for quick healing in the field.

Breath Mask (Encumbrance:1)
•The most basic are simple nose plugs, which filter out contaminants; there are also higher-quality items such as wearable face masks with gas canisters, filtration masks for poisonous atmospheres, and even aquatic rebreathers for sustained activity underwater.

Spacesuit
•Spacesuits are sealed, sometimes lightly armored, full-body suits worn to protect individuals from the extreme temperatures, radiation, and vacuum of deep space. Spacesuits contain on-board life support systems as well as biomonitors that keep track
of the wearer's physical state. Spacesuits have limited consumables, as they are typically designed for short
operations; they generally have enough water and atmospheric gas on board for two or three hours of constant operation. Many variants also include a number of small, multidirectional maneuvering thrusters, built-in spotlights, comlinks, magboots, power couplings for hand tools, and any number of other convenient accessories. Every spacesuit sold comes with
an emergency repair kit that allows for quick fixes of tears, leaks, and bad gasket seals.

Backpacks
•Most backpacks are simple textile structures with multiple compartments and external pouches, good for just about anything. More advanced models, such as those built for backcountry adventuring or other
strenuous outdoor activities, are reinforced and often have lightweight internal supports that allow for the easy carrying of heavy loads. Backpacks increase the character's encumbrance threshold by 4.

Data Pad (Encumbrance:1)
•A powerful combination of communications device, holo-messenger, handheld computer, and personal database, datapads combine a number of common electronics in one easy to use package.

Utility Belt
•Increase the character's Encumbrance Threshold by 1.

Assets & Resources

Destiny Points: (Lightside: / Darkside: )

Force Rating / Die: 1
Force Points: (Lightside: / Darkside: )
Committed Power:

Number of Sessions: 3 (XP per session: 10)
Bonus XP earned: 20

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Deeper Understanding 2 reSpec Add [Boost Dice] per rank of Deeper Understanding to Astrogation and Knowledge (Lore) checks.
One With The Universe 1 reSpec Once per session, mediate, then perform One With The Universe action; make Average (Two Difficulty) Astrogation check. If successful, add [ Light Side] to all Force power checks in next encounter. If successful with [Threat] add [Dark Side] instead.
The Stars Align (Pending) 1 reSpec Once per encounter as a maneuver, commit one or more [Force Dice]. Uncommit one or more [Force Dice] to add [Success], [Two Advantage], [Light Side], or [Dark Side] to an allied check.
Improved, One With The Universe (Pending) 1 reSpec Spend [Three Advantage] or [Triumph] from One With The Universe to add [Success] to each combined Force check the character makes this en- counter.
Force Rating (Pending) 1 reSpec Gain + 1 Force rating.
Preemptive Avoidance (Pending) 1 reSpec May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
The Force Is My Ally (Pending) 1 reSpec Once per session, may suffer 2 strain to perform Force power action as maneuver.
Force Rating (Pending) 1 reSpec Gain + 1 Force rating.
Supreme, One With The Universe (Pending) 1 reSpec Once per session, suffer strain up to ranks of Astrogation to treat that many [Dark Side] as if they were [Light Side], or vice versa.
Improved, The Stars Align (Pending) 1 reSpec When uncommitting [Force Dice] committed to The Stars Align, may uncommit [Three Force Dice] to add [Triumph] to an allied check.

Force Powers

Force Rating
1
Power
Move
Description
The Force user can use the Force to lift small objects and willing beings via the power of the Force:

The user may spend [Force Point] to move one object or willing ally of silhouette 0 that is within short range up to their maximum range, with a default maximum range
of short range.
Upgrade Effect
Improved Strength The first time the user activates Strength each round, increase silhouette able to be targeted by 2 instead.
Precise Control The user may finely manipulate objects, allowing them to do whatever they could normally do with their hands to a held item.
Speed (Pending) Once per encounter, the user may suffer 3 strain to use the Move power as an out of turn incidental, or oppose a foe’s action.
Mastery (Pending) The user may spend [Force Point] to use the Move power on non-willing living beings as if they were objects. If only [Light Side] were used to generate [Force Point], any damage dealt by Move may be treated as strain damage. If only [Dark Side] were used, all targets of Move attacks suffer a critical injury, adding +10 times the user’s Willpower.
Floating Bulwark (Pending) After successfully activating the basic power, commit [Force Dice] up to the greatest silhouette among target objects to use them as cover while [Force Dice] remains committed.
Strength Spend [Force Point] to increase silhouette able to be targeted by 1, to a maximum of Silhouette 4.
Push/Propel The Force user can damage targets by making a ranged Discipline combat check combined with a Move power check, dealing damage based on silhouette.
Supreme Strength (Pending) Once per session when activating Strength, spend [Two Force Point] instead to increase silhouette able to be targeted by user’s Willpower.
Extricate The user gains the ability to pull objects off secure mountings or from an opponent’s grasp.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.

The user may spend [Force Point] to sense all living things within a short range (including sentient and non-sentient beings).

The user may spend [Force Point] to sense the current emotional state of one living target with whom he is engaged.
Upgrade Effect

Background

Motivation

Morality

Description

(High General) Jedi Master - Arlen Zay

(General) Jedi Knight - Barden Jusik

Gama Company
HQ: Eriadu
General: Faythe & Edwin

Troop Count
Squads: 19 (76) (4 per squad) (Sniper/Medic, Demo, Techie, Sarge)

•Gamma
Captain: "G"
Techie: “R”
Demo: “BB”
Snipe: “Jace”

•Espy
Captain: "Espy"

•Xnoc
Captain: “Carbon”

Yayak
Captain: “Pelli”

Mission Goals (01)
*Sulisvan: Sabatage Shipyards - (6) (Complected)
*Kabal: Distrup Manufacturing - (7) (Complected)
Targets: Krisara Melbourne, Home-word:
*Eriadu: Send troops to Frontline (4) (Completed)
*Minor Mission: Recon, Sabotage, etc. (3) (Completed)

Mission Goals (01)
*Sulisvan: Start Rebellion




Other Notes

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