Malak Vore by Belshamoth

Species
Shistavanen
Career
Explorer
Specializations
Archaeologist, Force Sensitive Emergent
System
Edge of the Empire

3
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
4
2
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 1
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
3
Critical
4

0
165
12225

Weapons & Armor

Heavy Clothing 50
Light Blaster Pistol 300
Brass Knuckles 25

Personal Gear

Comlink 25
Datapad 75

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Well Rounded 1 EoE p.145 Two skills become career skills (Gunnery and Ranged: Heavy)
Indistinguishable 1 EoE p.137 Upgrade difficulty of checks to identify character once per rank of Indistinguishable
Sleight of Mind 1 AoR p.145 Add Blue per rank of Sleight of Mind to all Stealth checks, unless the being trying to detect the character is immune to Force Powers.
Grit 1 Gain +1 Strain Threshold

Force Powers

Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The use may spend O to gain successes or advantages on the check.
Upgrade Effect
Control Enhance can be used with the Brawl skill.
Control Enhance can be used with the Resilience skill.

Background

Malak Vore is a shistavanen wolfman and a scholar. He has a master's degree from the Alderanian Institute of Archeology and wrote his thesis on the Massassi temples on Yavin 4 and the companion ruins on other systems.

His academic record was blighted by a incident involving the practical archeology group when it was discovered that the rite they were performing was an ancient Sith one. The Jedi confiscated all of the group's notes and research, but accepted that they had not known what they were doing.
However, Malak's application to continue onto a doctorate was denied.

Motivation

Emotional Strength:
Curiosity: The character is driven to learn new things, to seek out and discover new information, and to expand his knowledge and understanding of those things that interest him.
Emotional Weakness:
Obsession: Sometimes, interest in something can turn to obsession if not tempered with reason. The character can slip into an obsessive state about his need to discover information, accomplish a goal, or even defeat a rival, and he may ignore all else until success is his.

Current Morality: 40

Obligations

Blackmail
As a poor student Malak Vore made the mistake of selling a couple of insignificant pot shards to an interested amateur enthusiast, this led to the sale of a more identifiable item, a pre-Republic credit disk. The amateur enthusiast turned out to be less of an enthusiast and more a black market antiquities dealer. Malak was pressured into a continual sale of curios to the dealer.
Though his student days are behind him Malak dreads the next request.

Description

Other Notes

Shistavanen Starting XP: 80 (+1 Agility, +1 Intellect)
Shistanvanen Skills: Brawl 1
Shistavanen Special Abilities: Use Survival for initiative instead of Cool or Vigilance.
Career Skills: Astrogation, Perception, Piloting: Space, Survival
Specialization Skills: Knowledge: Education, Knowledge: Lore
Starting Obligation: Blackmail for 10 XP
Starting Credits: 500
Initial XP award: 50

XP Log:
20 Force Sensitive Emergent
5 Well Rounded
5 Gunnery 1
5 Ranged: Heavy 1
10 Force Power: Enhance
5 Indistinguishable 1
10 Slight of Mind 1
15 Grit 1
5 Enhance, Control - Resilience
5 Enhance, Control - Brawl

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