EXD-C by kaijim

Species
Droid
Career
Spy
Specializations
Sleeper Agent, Infiltrator
System
Age of Rebellion

4
Threshold 13
Current 0
Threshold 12
Current 4
Ranged 0
Melee 0

Placeholder Image

Characteristics

3
1
2
4
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) X 0
Cool (Pr) X 2
Coordination (Ag) X 0
Deception (Cun) X 2
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 1
Streetwise (Cun) X 2
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Longeing Whip
Range
Short
Skill
Melee
Ensnare 2, Stun Damage
Damage
4
Critical
5
Hidden Garrote
Range
Engaged
Skill
Brawl
Damage
Critical
Energy Buckler
Range
Engaged
Skill
Melee
Concussive 1, Defensive 1, Deflection 1
Damage
3
Critical
5
MMD-18 Molecular Dagger
Range
Engaged
Skill
Melee
Pierce 2
Damage
5
Critical
3

20
275
650
8/8

Weapons & Armor

LONGEING WHIP

Encumbrance: 3
Hard Points: 1
Rarity: 4
Price: 600
Type: Melee
Damage: 3
Damage Mod: +1
Range: Short
Critical: 5
Skill: Melee
Qualities: Ensnare 2, Stun Damage

Used for guiding riderless beasts and driving teams of creatures, a longeing whip is an essential piece of a beast rider's kit. Made by companies such as Piccatech Ltd. and Xenovet, longeing whips typically consist of a hide or synthetic textile-wrapped composite haft between one and two meters in length. A thin, flexible lash extends from the haft another two meters and is used mainly to make noise to recall a wandering or distracted beast to its duty. Although mainly a tool, a longeing whip also makes a decent improvised weapon, especially in the hands of an experienced user. Its length and flexibility allows a user to keep a threat at a comfortable distance, and the lash can be used to distract and even entangle an assailant.

GARROTE
Encumbrance: 1
Rarity: 2
Price: 50
Type: Brawling
Damage: 3
Range: Engaged
Skill: Brawl
Qualities: Stun Setting, Disorient 1, Knockdown

Features: A character who makes a successful Brawl attack when using a garrote against a target can cause that target to become suffocated., Targets may attempt to break free of a garrote with an opposed Brawl vs. Brawl check, adding ■ for each round they have been caught.

The garrote has been the go-to weapon for quiet assassinations for millennia. An extremely simple and deceptively lethal weapon, a garrote is a length of cord or cable with a handle often attached at each end. The cable is wrapped around a target's throat and the handles are pulled tight at the back of the neck, cutting off air and either knocking out or suffocating the target. Garrotes are easy to conceal and can even be made in the field with readily available materials.

ENERGY BUCKLER
Encumbrance: 2
Hard Points: 1
Rarity: 7
Price: 1,000
Type: Melee
Categories: Powered Melee, Shield
Damage: 3
Range: Engaged
Critical: 5
Skill: Melee
Qualities: Concussive 1, Defensive 1, Deflection 1

Features: The GM may spend ☤ to have the energy buckler run out of power and stop functioning until the end of the encounter.
An energy buckler consists of a metallic disc worn on the wielder's wrist. Once active, the disk projects a small, circular shield that can be used to block melee attacks. Given the nature of the energy shield, it can also be used a s a melee weapon to bash targets with a stunning blow. Though an active energy buckletr projects of a relatively nondescript circular energy field, the projecter disks themselves are often decorated to appear as mundane jewelry. An energy buckler has steep power requirements and can only be used for a short period of time before it must be recharged.

When the wielder is using an energy buckler, the GM can spend any ☤ the wielder generates on a combat check to have the energy buckler run out of power; it ceases to function until the end of the encounter or until recharged.

MMD-18 MOLECULAR DAGGER

Encumbrance: 1
Hard Points: 1
Rarity: 4
Price: 100
Type: Melee
Categories: Cutting Edge Melee
Damage: 3
Damage Mod: +2
Range: Engaged
Critical: ωωω
Skill: Melee
Qualities: Pierce 2

Features: Due to their inherent fragility, any combat check made while wielding one of these blades that generates either 3 threat or a Despair shatters the blade.

The MMD-18 is a larger, more durable version of Xana Exotic Arms' MSW-9 molecular stiletto. Roughly the size of a combat knife, the MMD-18 has a long and thin double-edged, crystalline matrix blade set into a simple polycarbonate handle with a short, straight quillon. The edges of the blade are honed to mono-molecular thickness, allowing them to cut through even the thickest armor. While this dagger is sturdier than the MSW-9, a wrong move or an awkward blow can still shatter the blade relatively easily.

Personal Gear

DATASPIKE x 3

Encumbrance: 3
Rarity: 3 (Restricted)
Price: 100
Type: Slicing Tools

Features: Once per round, a character with a dataspike may expend it to attempt to disable a security program as a maneuver (rather than as an action)., Reduce the difficulty of the Computers check to disable the program by 2, to a minimum of Simple (-)., After one use, the dataspike burns out and becomes useless.

Dataspikes, also known as slicers' spikes or computer spikes, are a common tool for bypassing computer security. While expert Slicers sometimes craft advanced examples to break into particular systems, a typical dataspike can be put together to work with any computer. Once installed in a sytem, a dataspike releases a barrage of junk data that overwhelms security, allowing the user a window in which to access the secured systems. Dataspikes are typically designed to burn out after use, leaving behind minimal evidence.

Assets & Resources

EXD-C: 25xp (Base 20, Mot 5), 25 Duty (Base 15, Duty 5, AAR 5), 300 creds (0+3*100), 24 hours, from Operation Star Performance (Operation Blank Dice)

EXD-C: 20xp (Base 20), 20 Duty (Base 15, Duty 5), 300 creds (0+3*100), 24 hours, from Operation Pepper Jack

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cunning Persona Masks and Cyphers The character may suffer 2 strain to perform a Charm check with Cunning instead of Presence
Well Rounded Masks and Cyphers Choose any 2 skills. They permanently become career skills (Melee and Vigilance)
Creative Killer Masks and Cyphers Reduce the crit rating of improvised weapons by 2 (to a minimum of 1)

Background

EXD-C was a droid used for internal spying within the Empire by the ISB. After an attack on an imperial facility, he was discovered by an SFL team, and reprogrammed. EXD-C has proven valuable in infiltrating imperial bases.

Motivation

ANALYSIS
Information often has no identifiable value, even if it is directly associated with important projects or people. Only when it is properly analyzed and contextualized can secrets he truly understood, and these Spies will sift through
mounds of information from a variety of sources to fully grasp its importance

Duties

ANTI-ISB EFFORTS - Value 25
The Empire has a vast information network headed by the Imperial Security Bureau, or ISB. Characters with this Duty focus their efforts on undermining this network with actions that specifically target the ISB, such as feeding false information to its known moles, recovering captured prisoners from ISB detention calls, developing profiles of ISB agents, and ensuring that the hated agency spends its resources chasing dead-end leads.

Description

The E-XD infiltrator droid was a model of recon droid used by the Galactic Empire.

Other Notes

Available boosts:
Upgrade Stealth
Upgrade Security

A Ability
P proficiency
D difficulty
C challenge
S setback
B boost

!init next
!roll []
!destiny roll
!destiny flip light
!init pc []

PREPARED SKILL ROLLS FOR CUT AND PASTE
**Longeing Whip** *Damage 4, Critical 5, Ensnare 2, Stun Damage* !roll [app]

**Energy Buckler** *Damage 4, Critical 5, Concussive 1, Defensive 1, Deflection 1* !roll [app]

**MMD-18 Molecular Dagger** *Pierce 2, Damage 5, Critical 3* !roll [app]

*EXD-C Initiative Check (Cool)* !init pc [ap]

*EXD-C Initiative Check (Vigilance)* !init pc [ap]

*EXD-C Deception Check* !roll [aapp]

*EXD-C Charm Check* !roll [pa]

*EXD-C Charm as Deception Check* *Cunning Persona: The character may suffer 2 strain to perform a Charm check with Cunning instead of Presence* !roll [aapp]

*EXD-C Perception Check* !roll [aaap]

*EXD-C Skulduggery Check* !roll [aaap]

Return to Top