0 Comlink (Handheld)
Utility belt
Modular Backpack w/max pouches(+6 to encumb capacity)
Slicer Gear
Climbing Gear
Starship Workshop Manual 2x(light patrol and sentinel)(Downgrade repair rolls)
3x restraining bolts
2x stimpack
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Fine Tuning
1
Force and Destiny page 93
When repairing system strain on a starship or vehicle, repair 1 additional system strain per rank of Fine Tuning.
Solid Repairs
1
Force and Destiny page 93
When repairing hull trauma on a starship or vehicle, repair 1 additional hull trauma per rank of Solid Repairs.
Grit
1
Force and Destiny page 93
Gain +1 strain threshold.
Inventor
1
Force and Destiny page 93
When constructing new items or modifying attachments, and b or remove s per rank of inventor.
Imbue Item
1
Force and Destiny Page 145
The character may take the Imbue Item maneuver, suffering 1 strain and committing O . He then grants one weapon or item within short range a temporary enhancement chosen from the following options: increase weapon’s damage by 1, decrease the O cost for its Critical Hit or for any other single effect by 1, to a minimum of 1, or increase a piece of armor’s ranged or melee defense by 1. Alternatively, the character can decrease an item’s encumbrance by 2, to a minimum of 1. The character suffers 1 strain at the beginning of each of his turns in which he keeps this die committed.
Force Powers
Force Rating
1
Power
Mental Tools
Description
Upgrade
Effect
Always count as having the right tools for the job when performing Mechanics checks.
Power
Sense (10xp)
Description
The Force user can sense the Force interacting with the world around him.
The user may spend (F) to sense all living things within short range (including sentient and non-sentient being)
The user may spend (F) to sense the current emotional state of one living target with home he is engaged.
Upgrade
Effect
Control (10xp)
ongoing effect: Commit (F). Once per round, when an attack stargets the Force user, he upgrades the difficulty of the pool once.
Power
Heal/Harm (15xp)
Description
The Force user bolsters his ally with renewed vigor or saps his foe of vital energy.
Heal: Spend (F) to heal a number of wounds = to int from an engaged living creature+self
Harm: Spend (F) to inflict a number of wounds equal to int(ignore soak) on a living target. Gain 1 conflict.