Calix Corvannis by RFeuerbach

Species
Red Nikto
Career
Guardian
Specializations
Armorer/Marauder
System
Force and Destiny

7
Threshold 22
Current 0
Threshold 14
Current 2
Ranged 0
Melee 0

Characteristics

5
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Cun) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Int) X 0
Vigilance (Will) X 1
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) X 2
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1 / Sunder 1
Damage
6
Critical
2

10
360

Weapons & Armor

Concealing Robes - 0D/1S

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 3 +2 Wound Threshold (1 Armorer, 2 Marauder)
Grit 2 +1 Strain threshold (2 Armorer)
Armor Master 1 When wearing armor, increase soak by 1
Gearhead 2 Remove setback per pank from Mechanics check. Halve the credit cost to add mods attachments. (2 Armorer)
Inventor 1 When constructing new items or modifying attachments, add boost or remove setback per rank.
Mental Tools 1 Always count as having the right tools for the job when performing Mechanics checks.
Supreme Armor Master 1 Once per round, may suffer 3 strain to take the Armor Master incidental; reduce the next Critical Injury suffered by 10 per point of soak, minimum 1
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Frenzied Attack 1 When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the attack by an equal amount.
Falling Avalanche 1 Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Heroic Fortitude 1 May spend 1 Destiny Point to ignore effects of Critical injuries on Brawn or Agility checks until the end of the encounter
Feral Strenth 2 Add 1 damage per rank of Feral Strength to one hit of a successful Melee or Brawl attack.

Force Powers

Force Rating
1
Power
Conjure
Description
The Force user calls forth a spectral object to their hand. which lasts for a short time.
The user may spend DP to create a facsimile of a Brawl or Melee weapon anywhere within engaged range. At the end of the user's next turn, this item dissipates. At the GM's discretion. the user can instead conjure a simple tool and other useful low-tech item with an encumbrance no greater than 1
Upgrade Effect

Background

Motivation

Morality

49

Description

Other Notes

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