Dense Musculature |
|
Kyuzo Racial |
Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range. |
Toughened |
8 |
Age of Rebellion 158 |
The character increases his wound threshold by two per rank of Toughened. |
Grit |
2 |
AoR 148 |
Each rank of Grit increases a character's strain threshold by one. |
Dedication |
3 |
AoR 145 |
Each rank permanently increases a single characteristic of the player's choice by one point (Brawn from 2 to 3; Willpower from 2 to 3; Agility from 5 to 6) |
Burly |
3 |
Soldier 34 |
The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1. |
Barrage |
3 |
Soldier 34 |
Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at Long or Extreme range. |
Durable |
3 |
AoR 146 |
The character may reduce a Critical Injury result he suffers by 10 per rank of Durable, to a minimum of one. |
Conditioned |
2 |
Soldier 34 |
The character removes 1 Black Die per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of conditioned. |
Physical Training |
2 |
AoR 154 |
The character adds 1 Blue Die per rank of Physical Training to his Athletics and Resilience checks. |
Armor Master |
|
AoR 142 |
When wearing armor, the character increases his total soak value by one. |
Improved Armor Master |
|
AoR 143 |
When wearing armor with a soak value of two or higher, the character increases his defense by one. |
Strong Arm |
|
AoR 157 |
Characters with the Strong Arm talent treat thrown weapons as if they had one step greater range, to a maximum of medium range. |
Brace |
2 |
AoR 143 |
As a maneuver, the character may Brace himself. This allows a character to remove 1 Black Die per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. |
Heroic Fortitude |
|
AoR 148 |
The character may spend one Destiny Point to ignore the effects of ongoing Critical Injuries on any Brawn- or Agility-related checks until the end of the encounter. He still suffers from the injury itself. |
Body Guard |
1 |
AoR 143 |
Once per round on the character's turn, the character may perform a Body Guard maneuver to protect one ally with whom he is engaged. He then suffers a number of strain no greater than his ranks in Body Guard. Until the start of the character's next turn, upgrade the difficulty of all combat checks targeting the protected ally a number of times equal to the strain suffered by the character. |
Improved Body Guard |
|
Soldier 34 |
Once per session, when an ally protected by the character's Body Guard maneuver would suffer a hit from a combat check, the character may choose to suffer that hit instead of the ally. |
Rain of Death |
|
Soldier 35 |
The character may perform the Rain of Death maneuver. If he does so, when he makes an attack in the same turn he does not increase the difficulty of the attack due to the Auto-Fire quality. |
Heavy Hitter |
|
Soldier 35 |
Once per session, the character may spent 1 Triumph on a successful Ranged (Heavy) or Gunnery check to add the Breach 1 quality to the attack, or increase an existing Breach rating by 1. |