Voku Whil by adeadfreelancer

Species
Mandalorian
Career
Hired Gun
Specializations
Mercenary Soldier, Death Watch Warrior
System
Edge of the Empire

7
Threshold 20
Current 14
Threshold 13
Current 13
Ranged 3
Melee 3

Characteristics

4
4
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 2
Charm (Pr) 1
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 4
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 3
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) 2
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dragoneye Reaper Pistol
Range
Short
Skill
Ranged: Light
Damage
8
Critical
3
Verpine Shatter Rifle
Range
Extreme
Skill
Ranged: Heavy
Knockdown, Pierce 4
Damage
12
Critical
3

Weapons & Armor

Mandalorian Armor (Cortosis, Boot Blade)

Dragoneye Reaper Pistol

Personal Gear

Assets & Resources

Integrated Med-Systems - Once per session, as an incidental, activate to get the full affects of a stimpack

Portable Plasma Shield - Grants Defensive 1 quality. Mod Options: 2x "Defensive +1", 3x "Deflection +1"

Remove up to 2 setback dice imposed due to environmental effects which obscure vision.
Mod Options: 1x "Vigilance Skill +1

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
True Aim 1 Cultural Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim.
Point Blank 4 Add 1 damage per rank of Point Blank to damage of one hit of successful Ranged (Heavy) or (Light) attacks made while at short range or engaged.
Strong Arm 1 Treat thrown weapons as if they had 1 greater rang
Natural Marksman 1 Once per session, may re- roll any 1 Ranged (Light) or Ranged (Heavy) check
Lethal Blows 1 Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents.
Sniper Shot 1 Before making a non- thrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase
Deadly Accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skil
Jump Up 1 Move from sitting/prone to standing as an incidental
Side Step 1 As a manuever, suffer Ranks to increase difficulty of all incoming attacks
Hit and Run 1 After attacking someone at Engaged, move to Short as an Incidental with your jetpack
Death From Above 1 Make a Hard Piloting check. For each success, an opponent within Short is knocked prone. May spend Triumph to stagger an affected target.
Improved Side Step 1 When use Side Step, may spend enemy's 3 threat/1 despair to inflict an attack with a Ranged weapon
Improved Armor Master 1 When wearing armor with Soak of 2 or more, increase Defense by 1
Second Wind 2 Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind
Toughened 1 Take -10 to Criticals

Background

Motivation

Obligations

Description

Other Notes

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