Drashal Hopwe by mbfranc

Species
Human
Career
Jedi
Specializations
Padawan/ Ataru Striker/Seer
System
Force and Destiny

3
Threshold 16
Current 0
Threshold 16
Current 0
Ranged 0
Melee 1

Placeholder Image

Characteristics

2
4
2
3
3
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) 0
Survival (Cun) 1
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 3
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting, HP 3/3, Enc 1
Damage
6
Critical
3
unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown
Damage
2
Critical
5
Blue Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
750
310
3/7

Weapons & Armor

Armored Clothing: Def. 1, Soak 1, HP 1, Enc. 3

Blue Lightsaber (Crystal Mods: 2 available vicious mods, 4 damage +1 mods, 1 reduce Critical by 1 mod.

Personal Gear

Rope, Breath mask glow rod,
1 stim packs, RC comlink, Klep's datapad

broken pieces of Mace Windu's Holocron

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sense Danger Once per session remove 2 setback dice from any one check.
Quick Draw Once per turn draw or holster a weapon or item as an incidental.
Well Rounded
Force Rating +1
Adaptable When resolving a check that uses a skill in which they have no ranks, the character may spend a destiny point to remove threat or despair equal to their ranks in cool.
Dedication +1 Presence
Cool 1 added 1 rank to cool
Toughened +2 wound threshold
Parry 2 Weilding a lightsaber or melee weapon when hit by a melee weapon, suffer three strain to reduce damage by 2 plus ranks in parry
Toughened +2 wound threshold
Ataru Striker 1
Jump Up 1 once per round, may stand from seated or prone as an incidental
Ataru Technique 1 when making a check with the lightsaber skill, the character may use agility instead of brawn.
Reflect 2 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Hawk Bat Swoop 1 Take a Hawkbat Swoop action: Perform a lightsaber (agility) combat check against target within short range,addinf FD no greater than force rating, spend F to engage target, and spend F to add advantage to check.
Dedication 1 +1 Agility
Seer 1
Uncanny Reactions 1 Add 1 advantage dice per rank of Uncanny Reactions to all vigilance checks
Keen Eyed 1 Remove 1 setback die per rank of Keen Eyed from Perception and vigilance checks. Decrease time to search a specific area by half.
Grit 1 Gain 1 strain threshold
Force Rating +1 1
Grit 1 Gain 1 strain threshold
Forewarning 1 Take the forewarning action: All allies within medium range increase defense by character's force rating until they act in the encounter.
The Force is my Ally 1 Once per session, may suffer 2 strain to perform a force power as a manuver
Natural Mystic 1 Once per session, may reroll one force power check
Force Rating +1 1

Force Powers

Force Rating
4
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
Spend F to sense all living things within short range (sentient or non-sentient).
Spend F to sense the current emotional state of one living, engaged target.
Upgrade Effect
Power
Enhance
Description
When making an Athletics check, roll Enhance power check; spend F for successes or advantages, user discretion.
Upgrade Effect
Control Ongoing Effect: Commit Force Dice. The user increases his agility characteristic by 1(to a maximum of 6)
Control Enhance can be used with the Piloting-Planetary Skill
Control Enhance can be used with the Piloting-Space Skill
Control Enhance can be used with the coordination skill
Power
Influence
Description
The character may attempt to guide the thoughts and feelings of others.
Only D for negative feelings, only L for positive.
Spend F to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade Effect
Control Make an opposed Discipline vs. Discipline check combined with an Influence power check. If the user spends F and succeeds, force the target to believe something untrue for 1 round or 5 minutes.
Magnitude Spend F to increase targets affected up to Magnitude upgrades purchased
Control When making a Coercion, Charm, Deception, Leadership, or Negotiation check, the user may roll an influence power check as part of his dice pool. He may spend F to gain successes or advantages (user's choice) on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.
Spend F to move one object of silhouette 0 that is within short range up to his maximum range. Default maximum range is short.
Upgrade Effect
Magnitude Spend F to increase targets affected equal to magnitude upgrades purchased
Strength Spend F to increase silhouette able to be targeted equal to strength upgrades purchased.
Control The force user can pull objects out of secure mountings, or out of opponent's grasp.
Range Spend F to increase range by a number of range bands equal to range upgrades purchased.
Control The force user can hurl objects to damage targets by making a discipline check combined with a move power check, dealing damage equal to 10x Silhouette.
Control The force user can perform fine manipulation of items, allowing him to do whatever he could normally do with his hands via this power at this power's range.
Strength (2) Spend F to increase silhouette able to be targeted equal to strength upgrades purchased.
Magnitude (2) Spend F to increase targets affected equal to magnitude upgrades purchased.
Power
Foresee
Description
The Force User can feel the force flowing around everything, seeing what is and what will be. The user may spend F to gain vague hints of events to come up to a day in his own personal future.
Upgrade Effect
Duration (2) Spend F to increase the days into the future the user can see equal to duration upgrades purchased.
Strength (2) Spend F to pick out specific details equal to strength upgrades purchased.
Duration Spend F to increase the days into the future the user can see equal to duration upgrades purchased.
Strength Spend F to pick out specific details equal to strength upgrades purchased.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2F to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance. (may not be activated multiple times.)
The user may spend FD and succeed at a moderate Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Control Ongoing effect: commit FD. Upgrade the ability of vigilance and perception checks once. (may not be activated multiple times.)
Magnitude Spend F to gain one additional detail per Magnitude upgrade purchased.
Magnitude (2) Spend F to gain one additional detail per Magnitude upgrade purchased.

Background

Motivation

Morality

51

Description

Other Notes

Career Skills: Discipline, Lightsaber, Lore
Specialization skills: Vigilance, Coordination
Human skills: Ranged Light, Survival
Willpower, Cunning, Agility 3 (90), Sense, Move, Enhance, Influence Basic (20), Influence Control (10).
Quick Draw
Well Rounded(Perception/Ranged Light)

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