Threshold | 10 |
Current | 0 |
Threshold | 12 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 1 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | X | 0 | ||
Coercion (Will) | 0 | |||
Computers (Int) | X | 1 | ||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 1 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | X | 1 | ||
Mechanics (Int) | X | 2 | ||
Medicine (Int) | 1 | |||
Negotiation (Pr) | X | 0 | ||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | 1 | |||
Survival (Cun) | 1 | |||
Vigilance (Will) | X | 1 | ||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 1 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
fuck you |
RangeShort |
SkillRanged: Light |
|
needs some setup, can only do once |
Damage60 :) |
Criticalwho cares |
Name | Rank | Book & Page | Description |
---|---|---|---|
convincing demeanor | 1 | Core Rulebook | Remove 1 setback per rank from deception or skullduggery checks. |
Selective Detonation | 1 | Spend advantage to exclude 1 target from an explosion, up to ranks in talent. | |
Powerful Blast | 1 | Increase the Blast damage dealt by explosives, explosive weapons, and grenades by +1 per rank of Powerful Blast. | |
Time to Go | 1 | May spend a Destiny point to perform a Move maneuver as an incidental to attempt to move into cover or out of the blast range of a weapon or explosion. | |
Pride and Joy | 1 | Upgrade the ability of all social skill checks he makes while within short range of the vehicle once. | |
Improved Pride and Joy | 1 | While inside vessel, recover 1 additional strain when r ecovering strain. Spend (advantage) while recovering strain to allow an ally also in the vessel to recover one strain. |