Major Tony, CT-4520 by SJSkerjanec

Species
Clone
Career
Clone Soldier
Specializations
Commander
System
Age of Rebellion

4
Threshold 15
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
2
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Dual DC-17
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun setting
Damage
7
Critical
3
M8 Combat Knife
Range
Engaged
Skill
Melee
Accurate 1, Pierce 1
Damage
1
Critical
3

100
250

Weapons & Armor

BlasTech DC-17 Hand Blaster: dual use -- Increase difficulty by one. Success means you hit with your "primary" weapon. On success, you can spend 2 advantage to hit with the second weapon. Each deals it's base damage + 1 per uncanceled success.

Accurate: Accurate weapons are easier to aim or wield, whether through design or technology. For each level of this trait, the attacker adds a Bonus Die (Blue Die) to his attack dice pools while using this weapon.

Stun setting: As a free action, the wielder can choose to switch the setting of his weapon to “Stun”. The weapon deals damage as strain instead of wounds. This damage is still reduced by a target’s soak.

Phase II Armor: + 2 soak

Personal Gear

Helmet comm link

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Physical Training 1 This character adds a Bonus Die per rank of Physical Training to his Athletics and Resilience checks.
Commanding Presence 2 The character removes a Setback die per rank of Commanding Presence from his Leadership and Cool checks.
Ingrained Loyalty 1 When the character makes a Leadership check targeting one or more clones, they may change the result on a red die to any non-blank face.
Clanker Killer 1 Before rolling a combat check that targets a droid, remove blue die up to the character's rank in Clanker Killer from the pool and add an equal number of success or advantage to the results.
Improved Formation Tactics 1 Make an Average Leadership check. If successful, choose a number of allies within short range equal to success. Upgrade the difficult of attacks against these allies once until end of character's next turn. May spend a Triumph or 6 advantage to have effect until end of encounter.
Tactical Planning 1 Twice per session, the character may substitute a Knowledge (Warfare) skill check for another skill check.
At Any Cost 1 May suffer a Critical Injury to reroll a Leadership or combat check. At the GM's discretion, may sacrifice an item or individual of personal significance instead.
Practiced Strategist 1 Once per session, make an opposed Knowledge (Warfare check) against a leader of enemy forces to gain a narrative advantage.
Unmatched Teamwork 1 46 Twice per session as an incidental, the character may spend 2 Destiny Points to activate Unmatched Teamwork. Until the end of the encounter, the character may assist another character as an incidental [instead of a maneuver] once per round. May add success or remove black die instead.
Toughened 1 Gain +2 wound threshold.

Background

A veteran from the terrifying Battle of Umbara, where I helped Captain Rex of the 501st Legion arrest the traitorous General Krell. I was promptly promoted, and have led the 3rd Regiment of the 21st Nova Corps with distinction and logistical efficiency. Being General Kristo's closest advisor, I volunteered for the pre-invasion mission of Utapau.

Motivation

Bring my men home safely, win the war, and fight for the Republic.

Duties

Personnel – More than machines, credits or information, the clones of the Grand Army of the Republic are the most important and vital assets there are, and the Player Character knows this. He is devoted to seeing to their safety, well-being, and capacity for success. No one should ever be left behind; the most successful mission might not achieve every goal, but they are successful nonetheless when no one dies.

Description

Other Notes

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