Mad Chank by ipharaohx

Species
Gank
Career
Technician
Specializations
Cybernetisict
System
Edge of the Empire

8
Threshold 17
Current 0
Threshold 12
Current 1
Ranged 0
Melee 0

Characteristics

5
3
3
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 4
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
2
Flame Projector
Range
Short
Skill
Ranged: Heavy
Burn 3, Blast 8
Damage
8
Critical
2
Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
+2
Critical
0

0
170
0
7/10

Weapons & Armor

Flame Projector: Encum (6) CR (1000)
Baton: Encum (0) CR (0)
Heavy Gear: Encum (1) CR (5)
Republic Hazard Gear (3)
Scanner

Personal Gear

Assets & Resources

Gank: Gain 1 Rank in Discipline or Coercion*
Gank: Impant Cap = Brawn + 3

Cybernetic Arms (Mod VI): +1 AGI CR (1666)
Implant Armor: +1 Soak CR (1250)
Cybernetic Weapon: LightBlaster (250)
Cybernetetist: Carrer: Rank 1

Retinal Tracker (417)
Gain one advantage on Gunnery and Ranged Heavy



Implant Cap Total = 10

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Cyberneticist (Rank 1) Special Modifications - page 29 Remove a setback dice per rank of Cyberneticist from check to build, repair and install cybernetic implants. Cybernetics cost 50% less.
Toughened (Rank 1) Special Modifications - page 29 Gain +2 Wound Threshold
Cyberneticist (Rank 2) Special Modifications - page 29 Remove a setback dice per rank of Cyberneticist from check to build, repair and install cybernetic implants. Cybernetics cost 50% less.
Eye for Detail Special Modifications - page 29 After a mechanics or computers check, may suffer strain up to ranks in eye for detail to convert fail to pass.
Overcharge Special Modifications - page 29 Once per encounter, may use the Overcharge action. Make a Hard Mechanics Check, on success one installed cybernetic provides additional benefits. On Fail, the cybernetic shorts out.
Tactical Combat Training Recruit Talent Tree Add Melee and Ranged Heavy to Career
Utility Belt Special Modifications - page 29 The character may spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented – but essential – small tool from his utility belt, satchel, or pockets, with a rarity no greater than 4. This cannot be a weapon unless the weapon has the Limited Ammo 1 quality.
Defensive Stance Repulsor Fist One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way.
Right Tool for the Job Inbuilt Medikit Medicine: Adds boost to medicine checks.

Background

Prologue:
Mad Chanks original Callsign was Cautarize, he was a raised Medic and profoudly exceptional Cybernetisict. Cautarize was odd gank from the beginning. The gank are notorious for never exposing flesh as it is a sign of weakness but Cautarize saw the beauty in its duality. Never been able to express his art in person lest he be shunned by his kin, he resort to experimenting others (willing).


Episode 1: The Ganking Menace

I was a medic for a team of bodyguards defending a Chiss diplomat that was the link between Chiss Ascendancy and the separatists. The loss of creative control I had over my own experiments and operations lead me to attempt to abandon my murder of Ganks. The murder due to my knowledge of secret negotiations attempted to off me leading to a Jack Sparrowesque escape which culminated in me in the Chiss diplomats bedchambers. Quick thinking lead me to believe that the search would be off if the Diplomat met a sorry end and even quicker thinking lead me to believe that his head would make a nice addition to my body so I took it.

Episode 2: Attacking the homeless

The contacts he made during his Ganking days helped him continue what he did best, cybernetics. The Chiss diplomats head was preserved with all the expertise he had and was preparing for the operation of his life. To fund the necessary practice he experimented on the vulnerable population of Nar Shaddaa. For almost a decade this lasted, a vast majority of the shanty town where his back ally clinic situated and was becoming hard to ignore by the republic.

Episode 3: Revenge of the angry police force.

I was arrested.

Motivation

Obligations

Description

Other Notes

Crimes Committed;
Theft
Trespass
Battery
Assault with the intent to rob
Burglary
Forgery
Grievous Body harm
Unlicensed Medical practice
Unlicensed Medical conduct
Sedition
Malicious mischief
High Treason (Appealed)
Piracy
Kidnapping/Abduction (Appealed)
Unlicensed use of Cybernetics
Illegal procurement of Cybernetics
Cybernetic Missuse

Return to Top