Droid Hired Gun by Gotmilk74

Species
Droid
Career
Hired Gun
Specializations
Mercenary Soldier or Mercenary Soldier and Marauder
System
Edge of the Empire

4
Threshold 11
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Characteristics

3
3
3
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Assault Carbine
Range
Short
Skill
Ranged: Heavy
Autofire, Inaccurate 1
Damage
6
Critical
5
"Fiver" Pistol
Range
Short
Skill
Ranged: Light
Accurate 1, Limited Ammo 5
Damage
5
Critical
4

25
7

Weapons & Armor

Glunok Fyr Assault Carbine Enc 4 HP 0 (1)
*May run out of ammo with 2 threat
Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it.
Xet Industries Model C "Fiver" Self-Defense Pistol Enc 2 HP 1

Personal Gear

Extra Reload Enc 1
Utility Belt Enc +1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Mechanical Being 1 Droids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers
Inorganic 1 o not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead).
Enduring 1 +1 soak
Point Blank 2 Add 1 damage per rank of Point Blank to on hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged.
Strong Arm 1 Treat Thrown Weapons as having one greater range.

Background

Motivation

Obligations

Description

Other Notes

Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialisation Skills (opposed to 2).

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