Gweyir Heletoris by jerging27

Species
Sephi
Career
Explorer
Specializations
Scout
System
Edge of the Empire

0
Threshold 12
Current 0
Threshold 13
Current 2
Ranged 0
Melee 0

Characteristics

2
2
2
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 1

0
125
0
7

Weapons & Armor

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Unmatched Mobility 1 Once/game session as an incidental, spend 2 Destiny Points to increase the number of maneuvers they are allowed to perform in a turn to three for the next two rounds. This third maneuver maybe gained through any of the means a second maneuver is normally gained.
Stalker 1 Add 1 boost/rank to all stealth and coordination checks.
Quick Strike 1 Add 1 boost/rank to combat checks against targets that have not yet acted during an encounter.
Forager 1 Remove up to 2 setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time.
Rapid Recovery 2 When healing strain after an encounter, heal 1 additional/rank.
Grit 1 Gain +1 strain threshold/rank.
Utility Belt 1 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or statchel.
Short Cut 1 During a chase, add 1 boost/rank to any checks made to catch or escape an opponent.

Background

So, for your SW character. I was thinking that you are enslaved by the Empire to work on the Tarisian Imperial Reclamation Initiative (IRI). Your ancestors survived crashing on a moon far-away from civilization 80 years before the Trade Federation's blockading of Naboo.

Your small clan had to rely on less and less technology and more on skill and what your family could remember. You could track and kill a Gizka from 50 yards away using a bow and arrow. You were discovered by opportunistic colonists who arranged a deal with some local slavers who brought you to the Empire. You are on an inbound flight to Taris.

Motivation

I keep my background obscured to protect my family's village.

Obligations

Description

-Fear of technology

Other Notes

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