Unmatched Mobility |
1 |
|
Once/game session as an incidental, spend 2 Destiny Points to increase the number of maneuvers they are allowed to perform in a turn to three for the next two rounds. This third maneuver maybe gained through any of the means a second maneuver is normally gained. |
Stalker |
1 |
|
Add 1 boost/rank to all stealth and coordination checks. |
Quick Strike |
1 |
|
Add 1 boost/rank to combat checks against targets that have not yet acted during an encounter. |
Forager |
1 |
|
Remove up to 2 setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time. |
Rapid Recovery |
2 |
|
When healing strain after an encounter, heal 1 additional/rank. |
Grit |
1 |
|
Gain +1 strain threshold/rank. |
Utility Belt |
1 |
|
Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or statchel. |
Short Cut |
1 |
|
During a chase, add 1 boost/rank to any checks made to catch or escape an opponent. |