Threshold | 15 |
Current | 2 |
Threshold | 11 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 1 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | X | 0 | ||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 1 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | 1 | |||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | 1 | |||
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 0 |
GALAAR-15 Blaster Carbine |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 1, Stun Setting, Telescopic Optical Sight |
Damage9 |
Critical2 |
|
Combat Knife |
RangeEngaged |
SkillMelee |
|
Damage+1 |
Critical3 |
||
Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Stun Setting |
Damage9 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sniper Shot | 1 | Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. | |
True Aim | 1 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | |
Deadly Accuracy | 1 | Add damage equal to ranks in (Ranged: Heavy) to one hit of successful attack made using that skill. | |
Toughened | 1 | Gain + 2 wound threshold. | |
Dedication | 1 | Gain + 1 to a single characteristic. This cannot bring a characteristic above 6 | |
Brace | 1 | Perform the Brace maneuver to remove setback per rank of Brace from next action. This may only remove setback added by environmental circumstances. | |
Natural Marksman | 1 | Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. | |
Quick Fix | 1 | Once per session, make one skill check using agility rather than the characteristic linked to that skill. | |
Dodge | 1 | When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |