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Sniper Shot |
1 |
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Before making a nonthrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon's range by 1 range band per rank in Sniper Shot. Upgrade the difficulty of the attack by 1 per range band increase. |
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True Aim |
1 |
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Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. |
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Deadly Accuracy |
1 |
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Add damage equal to ranks in (Ranged: Heavy) to one hit of successful attack made using that skill. |
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Toughened |
1 |
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Gain + 2 wound threshold. |
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Dedication |
1 |
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Gain + 1 to a single characteristic. This cannot bring a characteristic above 6 |
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Brace |
1 |
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Perform the Brace maneuver to remove setback per rank of Brace from next action. This may only remove setback added by environmental circumstances. |
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Natural Marksman |
1 |
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Once per session, may reroll any 1 Ranged (Light) or Ranged (Heavy) check. |
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Quick Fix |
1 |
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Once per session, make one skill check using agility rather than the characteristic linked to that skill. |
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Dodge |
2 |
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When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number. |
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Jump Up |
1 |
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Once per round, may stand from seated or prone as an incidental |
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Defensive Stance |
1 |
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Once per round, may perform Defensive Stance maneuver and suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number. |
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Natural Rogue |
1 |
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Once per session, may reroll any 1 Skullduggery or Stealth check. |
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Master of Shadows |
1 |
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Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by 1. |