Weapons & Armor
creshaldyne survivalist armor(350c)
ecum 3 , HP 2, soak 1
increase ecum by 1
integrated ascension gear(350c) 2 hp, average range light to attach grapple hook to object, easy athletics to carry one other person, action to reel in hook
nomad greatcoat(100c)
soak 1 , 1 ecum, remove 1 blk die for cold, reduce resiliance checks for cold by 1
skz sporting blaster(600c)
Rhvy , d8, crit 4, long, ecum 3 ,hp 4, stun
sling(100c) 1 hp ,quick draw,
optimized energy cell(100c) 1 hp requires 1 additional threat to run out of ammo
vibro knife (250c)
d +1 crit 2, ecum1 hp 2
Pierce 2, viscous 2
Serrated edge (1 hp)(50c),
blaster pistol (1 ecum, 3 hp)
magnetic weapon tethers(1hp)
optimized energy cell (1hp) (not purchased yet)
removed safety features (add blue to first combat check, gm can cause misfire with 2 threat or dispair, 0hp)
modded blaster,
Personal Gear
cyber arm w/ built in scanner (+1 brawn) custom model , from quarren artist quin's space station
scanner up to media range, hand scanner stats.
modular back pack( 75 c) ecum +2, 3 pouches(15c ea) ecum +3
Tracker utility vest, +2 ecum(100c)
leather(armor) inserts +1 soak
utility belt, + 1 ecum(40c)
antidote set(250c) 1 ecum reduce difficulty of any check to resist any poison by 2 to a minimum of 1
bearsloth anti venom
6 adrenal stims
3 stim packs heal 5 wounds each, decreases with successive use per encounter) (25c ea)
bearsloth venom(3 ea)
multi channel comlink (25c)
extra reload 2 ea (25ea)
field ration pack(7)(5c ea)
healers kit, make medicine check to heal w/out penalty
lightsaber attachment of rarity 6 or less