Azera by Syander

Species
Zabrak
Career
Hired Gun
Specializations
Marauder/Enforcer/Commando/Martial Artist
System
Force and Destiny

12
Threshold 35
Current 0
Threshold 14
Current 0
Ranged 2
Melee 2

Characteristics

7
3
2
2
3
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 2
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) X 2
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 6
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber (???)
Range
Engaged
Skill
Lightsaber
Breach 2, Vicious 1, Defensive 1
Damage
10
Critical
1
Vibrosword (MME, SEx2)
Range
Engaged
Skill
Melee
Pierce 3, Vicious 3, Defender 1
Damage
2
Critical
1
Vibro-Ax (Ws,)
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 3
Damage
3
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3

50
1200
380
6 of 12

Weapons & Armor

Heavy Clothing
Blaster Pistol
Vibrosword (Mono-Mel. Edge) (Serrated Edge x2)
Riot Armor
Lightsaber (???)
Vibro-Ax (Weapon Sling)
Heavy Battle Armor

Personal Gear

Comlink (handheld)
Utility Belt
Cybernetic Arm (Right)

Assets & Resources

Destiny Point: 3

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 9 EotE Gain +2 wound threshold
Feral Strength 5 EotE Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee Skills
Lethal Blows 3 EotE Add +10 per rank of Lethal Blows to any Critical Injury results inflected on oppenents
Fearsome Countenance 1 FaD +1 Advantage to all Coercion checks made
Frenzied Attack 3 EotE When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the amount the attack by an equaled amount
Enduring 2 EotE Gain +1 soak value
Natural Brawler 1 EotE Once per session, may reroll any one Melee or Brawl Check
Defensive Stance 2 EotE Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round
Last One Standing 1 EotE Once per game session, during a combat encounter, the character may spend 2 Destiny points to make a 3-DD Resilience check. If he succeeds, he skips his turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately,so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them.) The narrative means by which he accomplishes this is up to the player, must be approved by the DM.
Dedication 2 EotE Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Fearsome 1 EotE When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome.
Durable 3 EotE May reduce and Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Intimidating 3 EotE May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number.
Stunning Blow 1 EotE When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak.
Street Smarts 1 EotE Remove SD per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks.
Talk The Talk 1 EotE When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill.
Loom 1 EotE When an ally engaged with the character makes a successful Charm, Deception, or Negotiation Check, the character adds Advantage per rank in Coercion to the ally’s check.
Grit 1 EotE Gain +1 strain threshold.
Strong Arm 1 EotE Treat thrown weapons as if they had 1 greater range.
Armor Master 1 EotE When wearing armor, increase title soak value by 1.
Blooded 1 EotE Add BD per rank of Blooded to all checks to resist or remove from poisons, venoms, or toxins. Reduce duration of ongoing poisons by one round per rank of Blooded to a minimum of 1.
Physical Training 2 EotE Add Bd per rank of Physical Training to Athletics and Resilience checks.
Heroic Fortitude 1 EotE May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter.
Improved Armor Master 1 Eote When wearing armor with a soak value of 2 or higher, increase defense by 1.
Knockdown 1 EotE After hitting with a melee attack, may spend a Destiny Point to knock the target prone.
Unstoppable 1 EotE If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury.
Parry 1 EotE When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.

Background

Motivation

Morality

Description

Gender: Female
Age: 25
Height: 5’8”
Skin: Blood Orange
Eye’s: Brown
Hair: Violet

Other Notes

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