Toughened |
9 |
EotE |
Gain +2 wound threshold |
Feral Strength |
5 |
EotE |
Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee Skills |
Lethal Blows |
3 |
EotE |
Add +10 per rank of Lethal Blows to any Critical Injury results inflected on oppenents |
Fearsome Countenance |
1 |
FaD |
+1 Advantage to all Coercion checks made |
Frenzied Attack |
3 |
EotE |
When making a Melee or Brawl attack, suffer strain up to ranks in Frenzied Attack to upgrade the amount the attack by an equaled amount |
Enduring |
2 |
EotE |
Gain +1 soak value |
Natural Brawler |
1 |
EotE |
Once per session, may reroll any one Melee or Brawl Check |
Defensive Stance |
2 |
EotE |
Once per round, as a maneuver suffer a number of strain up to ranks in Defensive Stance to upgrade difficulty of all incoming melee attacks by an equal number for the next round |
Last One Standing |
1 |
EotE |
Once per game session, during a combat encounter, the character may spend 2 Destiny points to make a 3-DD Resilience check. If he succeeds, he skips his turn and eliminates all enemy minions in the encounter. (The minions are all eliminated immediately,so will not get to participate further in the combat, but for the sake of the narrative, the PC can spend the next round of combat incapacitating them.) The narrative means by which he accomplishes this is up to the player, must be approved by the DM. |
Dedication |
2 |
EotE |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Fearsome |
1 |
EotE |
When an enemy becomes engaged with the character, they may force the enemy to make a fear check, with the difficulty equal to ranks in Fearsome. |
Durable |
3 |
EotE |
May reduce and Critical Injury suffered by 10 per rank of Durable to a minimum of 1. |
Intimidating |
3 |
EotE |
May suffer a number of strain up to ranks in Intimidating to downgrade difficulty of Coercion checks or upgrade difficulty when targeted by Coercion checks by an equal number. |
Stunning Blow |
1 |
EotE |
When making Melee checks, may inflict damage as strain instead of wounds. This does not ignore soak. |
Street Smarts |
1 |
EotE |
Remove SD per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks. |
Talk The Talk |
1 |
EotE |
When making a Knowledge check, the character may spend 1 Destiny Point to substitute Knowledge (Underworld) or Streetwise for the required skill. |
Loom |
1 |
EotE |
When an ally engaged with the character makes a successful Charm, Deception, or Negotiation Check, the character adds Advantage per rank in Coercion to the ally’s check. |
Grit |
1 |
EotE |
Gain +1 strain threshold. |
Strong Arm |
1 |
EotE |
Treat thrown weapons as if they had 1 greater range. |
Armor Master |
1 |
EotE |
When wearing armor, increase title soak value by 1. |
Blooded |
1 |
EotE |
Add BD per rank of Blooded to all checks to resist or remove from poisons, venoms, or toxins. Reduce duration of ongoing poisons by one round per rank of Blooded to a minimum of 1. |
Physical Training |
2 |
EotE |
Add Bd per rank of Physical Training to Athletics and Resilience checks. |
Heroic Fortitude |
1 |
EotE |
May spend 1 Destiny Point to ignore effects of Critical Injuries on Brawn or Agility checks until the end of the encounter. |
Improved Armor Master |
1 |
Eote |
When wearing armor with a soak value of 2 or higher, increase defense by 1. |
Knockdown |
1 |
EotE |
After hitting with a melee attack, may spend a Destiny Point to knock the target prone. |
Unstoppable |
1 |
EotE |
If a Critical Injury roll is 1 or reduced to 1, do not receive the Critical Injury. |
Parry |
1 |
EotE |
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |