Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 3 |
| Melee | 3 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 2 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 5 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 0 | ||
| Knowledge: Xenology (Int) | 0 |
| Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
| Slow-Firing 2, Concussive 1 |
Damage8 |
Critical3 |
|
| Verpine Shatter Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
| Knockdown, Pierce 4 |
Damage12 |
Critical3 |
|
| HH-50 Heavy Blaster Pistol |
RangeShort |
SkillRanged: Light |
|
| Linked 1, Stun Setting, Vicious 1 |
Damage7 |
Critical3 |
|
| Armor Piercing Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 4, Pierce 3, Limited Ammo: 2 |
Damage16 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Grit | (5xp SS) | +1 ST | |
| Sniper Shot (2) | (5xp SS)(15xp SS) | Before making a non-thrwon ranged attack, as a maneuver, increase the weapon's Range by up to one band per rank. Upgrade the attacks's difficulty by 1 per range increase. | |
| Lethal Blows (2) | (10xp SS)(15xp SS) | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
| True Aim (2) | (10xp SS)(15xp SS) | Once per round, may perform a True Aim maneuver to gain the benefits of aiming and upgrade combat check once per rank of True Aim. | |
| Crippling Blow | (20xp SS) | Increase the diffiuclty of next combat check by 1. If check deals damage, target suffers 1 Strain whenever he moves for the remainder of the encounter. | |
| Natural Marksman | (25xp SS) | Once per session, may re-roll any one Ranged (Light) or Ranged (Heavy) check. | |
| Deadly Accuracy (Ranged: Heavy) | (20xp SS) | When acquired, choose one combat skill (Ranged: Heavy). Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. | |
| Toughened | (20xp SS) | +2 Wound Threshold | |
| Dedication | (25xp SS) | Gain +1 to a single characteristic. (Agility) | |
| Deadly Accuracy (Ranged: Light) | (10xp SS) | When acquired, choose one combat skill (Ranged: Light). Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. |