Harli Zhaks by necroMatador

Species
Duros
Career
Hired Gun
Specializations
Heavy
System
Edge of the Empire

3
Threshold 14
Current 14
Threshold 12
Current 12
Ranged 0
Melee 0

Characteristics

3
2
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 1
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
100
600

Weapons & Armor

Standard Blaster Rifle

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Burly 1 Dangerous Covenants: A Sourcebook for Hired Guns (Page 32) The character reduces any wielded or carried weapon's Cumbersome quality and Encumbrance rating by a number equal to ranks in Burly to a minimum of 1.
Toughened 1 Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 145) The character increases [their] wound threshold by two per rank of Toughened.
Barrage 1 Star Wars Edge of the Empire Roleplaying Game: Core Rulebook (Page 132) Add one damage per rank of Barrage to one hit of successful Ranged (Heavy) or Gunnery attacks with non-starship/vehicle weapons at long or extreme range.
Intuitive Navigation 1 E-EtU p. 21 Duros may add 1 Advantage to all Astrogation checks they make.

Background

Scion of a Legacy

Many children follow in the footsteps of their fathers or mothers, even if they only do so because that is what is expected of them.

Motivation

Freedom: The character desires the freedom to do what they want. This could be a passion to overcome one or more of their current Obligations or to see others freed from the shackles of bondage and servitude in all its forms.

Mayhem: The character derives pleasure through destruction. They seldom pass up a chance to cause conflict and confusion in their work, even to the possible detriment of their own well-being. Extreme examples of this may even be forms of mental illness.

Obligations

A Score to Settle: The character has always been rough-and-tumble, but somewhere along the way someone wronged them, and they never forget a debt, real or imagined. This could be as simple as someone promising them backup who then disappeared or someone bad-mouthing them in front of a prospective client. Now, the character is always looking for ways to even the score.

Adrenaline Rush: The character is addicted to the rush of adrenaline they get from battle. It was this character flaw that cost them their position at the upper levels of society. Now they must feed the addiction or the results turn ugly indeed. The character cannot back down from a fight of any kind, and often goes in search of conflict when things get too tame for their tastes. Should the character go an entire session without combat of some kind, the GM may add a penalty of to any skill checks in the next session (or until the character gets a chance to fight).

Description

Other Notes

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