Zazar Qamar by jheffner3

Species
Zabrak
Career
Guardian
Specializations
Protector
System
Force and Destiny

6
Threshold 15
Current 8
Threshold 13
Current 12
Ranged
Melee 2

Characteristics

3
2
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 1
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Trident Force Pike
Range
Engaged
Skill
Melee
Pierce 2 and has Stun Setting
Damage
5 + Brawn
Critical
2
Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
+1
Critical
4

32
317
1201
5

Weapons & Armor

Trident Force Pike Melee Weapon

Brass Knuckles

Koromondian Full-Vest Armor
(def. 2 soak 2)

Helmet

Personal Gear

Medpack - contain 1 stimpack per encounter. 1 blue and no penalty for medical check.

6 Stimpacks

Medical Hand Scanner - enhances medicine check and improves healing capabilities (role play, extra blue dice, or extra 2 hp, or improve strain)

Lock-break
Comlink
Field Rations
Glowstick

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughen 1 +2 wound threshold

Force Powers

Force Rating
1
Power
Heal/Harm
Description
Spend 1 light token to heal a number of wounds equal to Intellect from an engaged living creature or yourself. Harm is similar but gain 1 conflict.
Upgrade Effect
Magnitude of 3 Spend 1 additional light token to affect 1 additional target within range.
Mastery Once per session, spend 4 light tokens to restore 1 person who died after end of user's last turn to life
Strength Spend 1 additional light token to increase healed wounds by 1

Background

When I was a child, I learned of a group of people that lived in such prosperity from knowing all things, that they could live forever. I know only small pieces of information about the sect, but one major piece I remember from childhood was that each true member wore a special ring. Everything else is but a blur. The knowledge is what I seek, so that one day I may join their kind.
I have been searching the galaxy for information regarding the sect, their powers and abilities, and enlightenment. When I met our awesome group of adventurers, I decided to join so that I can learn from them and learn from our experiences traveling together. It is my nature to support and heal so that in return I may learn from others.

Motivation

- Find the enlightenment sect and join the cause
- Gain as much knowledge as possible for the enlightenment and for the group’s goals

Morality

Emotional Strength - Charisma
Emotional Weakness - Obsession

Morality = 51
1 conflict

Description

Other Notes

I have 2 hearts - increased endurance and emotional motivation (Zabrak characteristic)

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