>Jedi Utility Belt:<
-3 Day Supply of Food Capsules
-Emergency Medpac
-Lightsaber Maintance Kit
-Slim Glow Rod
-Comlink
-Aquata Breather
(You can hide small items in this belt, increases Encumbrance by 1)
>Electrobinoculars<
-May remove 1 setback from any perception checks made to identify an object in low light or long distances.
>Stempacks x3<
Once per round, draw or holster a weapon or accessible item as an incidental
Well Rounded
1
ROTS
Choose any 2 skills, They permanently become career skills.
Sense Danger
1
ROTS
Once per game, Remove 2 setbacks from any 1 check.
Force Rating
1
ROTS
Gain a +1 Force Rating
Commanding Presence
1
COTR
Remove a setback per rank of commanding presence from Leadership and Cool Checks
Grit
1
COTR
Gain a +1 strain threshold.
Toughened
3
ROTS
Gain a +2 Wound Threshhold
Reflect
1
ROTS
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in reflect.
Parry
1
ROTS
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Force Powers
Force Rating
2
Power
Battle Meditation
Description
The Force User directs allies in battle, making them more effective as a coordinated unit.
Upgrade
Effect
The User may spend a Force Die to add one automatic success to all checks made by a number of of engaged friendly targets up to his Presence before the end of his next turn. If the user used any DarkSide to generate force points reduce each target's willpower by 1 until the end of the encounter.