Threshold | 21 |
Current | 21 |
Threshold | 12 |
Current | 12 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | X | 1 | ||
Medicine (Int) | X | 3 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | ||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 2 | ||
Gunnery (Ag) | X | 0 | ||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | X | 0 | ||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | X | 1 |
Shock Glove |
RangeEngaged |
SkillBrawl |
|
Stun 3, Disoriented 1, Knockdown, Stun set to g |
Damage3 |
Critical4 |
|
Frag Grenade |
RangeShort |
SkillRanged: Light |
|
Blast 5 |
Damage8 |
Critical- |
|
Bow Caster |
RangeMedium |
SkillRanged: Heavy |
|
Cumbersome 3, Knockdown, Autofire, Pierce 2 |
Damage11 |
Critical3 |
|
Repulsor Fist |
RangeEngaged |
SkillBrawl |
|
Slow-firing 2, Disorient 1 |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Stimpack Specialization x2 | Stimpacks heal one more additional wound per ranks of stimpack specialization | ||
Grit x 2 | +1 Strain Threshold | ||
Surgeon x2 | +1 Wound healed when making medical checks | ||
Bacta Specialist | Heal additional 1 wound when healing using Bacta or long term care | ||
Toughened x 2 | Gain +2 Wound threshold | ||
Forager | Remove two black when searching for food and water. Searches only take half the time | ||
Well rounded | Gain two extra skills as career skills. Perception and mechanics | ||
Stimpak Application | Take the Stim Application Action: make an average ( ) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain | ||
Improved Stimpak Application | When performing Stim Application Action, may increase difficulty of check to Hard ( ), and target only suffers 1 strain. | ||
It's not that bad | Once per session when an ally would suffer a Critical Injury, may take an It’s Not That Bad action; make a Hard ( ) Medicine check to stop the ally from gaining the Critical Injury | ||
Dedication | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. | ||
Second Wind | Once per encounter as an incidental, may regain strain equal to ranks in second wind | ||
Basic Combat Training | Brawl and Ranged (light) become career skills | ||
Vehicle Combat Training | Gunnery and Piloting (Planetery) become career skills | ||
Outdoorsman | |||
Well Travelled | Knowledge (core worlds) and knowledge (outer rim) become career skills |