R0-57Y-76 "Rusty or Rust" by Spacefish

Species
Droid
Career
Soldier
Specializations
Trailblazer
System
Edge of the Empire

5
Threshold 14
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
1
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 2
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

Model 53 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Snap Baton
Range
Engaged
Skill
Melee
Disorient 2
Damage
+1
Critical
4

0
275
0
7/7

Weapons & Armor

Padded Armor: +2 Soak

Merr-Sonn Model 53 "Quicktrigger" Blaster Pistol

Snap Baton

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Droid 1 Do not need to eat, sleep or breathe, and are unaffected by toxins and poisons. Cybernetic implant cap of 6 instead of Brawn rating. Train 1 rank in each of 6 Career Skills (opposed to 4), and train 1 rank in each of 3 Specialization Skills (opposed to 2).
Inorganic 1 Do not gain benefits of recovering with a bacta tank, stimpack or Medicine skill checks (use Mechanics check instead). Enduring Talent +1.
Mechanical Being 1 roids cannot become force-sensitive or acquire Force Rating by any means. Cannot be affected by mind-altering Force powers
Enduring 1 Character gains +1 soak value per rank of Enduring.
Toughnened 1 The character increases his wound threshold by two per rank of Toughnened.
Expert Tracker 1 Remove a Setback Die (Black Die) per rank of Expert tracker from check to find or follow tracks. Survival checks made to track targets take 50% less time than normal. This does not decrease with additional ranks of Expert Tracker.
Outdoorsman 1 The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman).
Cunning Snare 1 Once per encounter, the character may take the Cunning Snare action to use materials in his environment to assemble a trap within short range. Each time another character moves to engaged range of the trap, he must make an opposed Vigilance vs. Survival check against the character who placed the trap. if the character who triggers the trap fails he suffers wounds (these ignore soak) equal to the trapper’s Cunning characteristic, plus 1 additional wound per Failure. The rapper may spend Threats generated by the check to disorient the character for 1 round per threat spend, three threat or a despair to immobilize the character for one round, and despair to stagger the character for one round. Once a character springs the trap, it is expended, at the GM’s discretion, the character may spend a despair from the check to have it remain functional for one extra use. The trapper may disarm the trap with an action. Any other character who is aware of the trap may spend several minutes to attempt to disarm it with a Hard (three difficulty dice) Survival check. If he fails, he suffers the damage and negative effects of the trap as if he had triggered it.
Prime Positions 1 When the character or an ally within short range takes cover, the character taking cover increases their soak by one per rank of Prime Positions against ranged attacks until they leave that cover.

Background

Motivation

Obligations

Description

An old GU-series "Guardian" police droid that was outfitted during the Clone Wars to become a combat unit, these modifications bulked out the frame and added extra armor, as well as changing his paint job from blue and silver to red and brown. Gained the moniker Rust for the distinctive color of his nasal guard, a rust colored band of metal running across his face that reminds most of a mustache.

Other Notes

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