Vario Haren by DylanKlay83

Species
Kalleren
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 15
Current 0
Ranged 1
Melee 1

Characteristics

3
3
2
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

S-5 Heavy Blaster
Range
Medium
Skill
Ranged: Light
Stun, Accurate 1
Damage
7
Critical
3

0
110
0
3|8

Weapons & Armor

S-5 SoroSubb Heavy Blaster w/ Ascension Grapple 1|1HP (Electronic Sighting System)
Type III “Berethon” Personal modular armor 0|3HP, 3 EN

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Heightened Awareness 1 EoE|136 Allies within short range of the character add a boost die to their Perception and Vigilance checks. Allies engaged with [them] add two boost dice instead.
Grit 1 FH|28 +1 Strain
Toughened 1 FH | 28 +2 wounds
Street Smarts 1 FH | 28 Remove setback per rank from streetwise or knowledge (underworld)

Background

Motivation

Obligations

20 obligation
Works background “deals” to keep the populace at large protected.

Description

Standing roughly 2 meters, with bland green skin darkened by a wide brimmed hat. The powerful outer rim marshal works desperately to protect his community, even if it means bending some laws.

Other Notes

Electric sight : Allows the shooter to aim as an incidental once per round at short range. Decrease the difficulty of Perception checks to locate the shooter in low light conditions by 1.

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