|
Heightened Awareness |
1 |
EoE|136 |
Allies within short range of the character add a boost die to their Perception and Vigilance checks. Allies engaged with [them] add two boost dice instead. |
|
Grit |
2 |
FH|28 |
+1 Strain per rank |
|
Toughened |
1 |
FH | 28 |
+2 wounds |
|
Street Smarts |
1 |
FH | 28 |
Remove setback per rank from streetwise or knowledge (underworld) |
|
Bad Cop |
1 |
FH | 28 |
Spend (2) adv from a Deception/Coerccion check to upgrade ability of a single ally's subsequent social interaction against a target equal to ranks. |
|
Quick Draw |
1 |
FH | 28 |
Incidental (draw/holster) |
|
Good Cop |
1 |
FH | 28 |
Spend (2) Adv Charm/Negotiation check to upgrade a single ally's subsequent social interaction check equal to ranks |
|
Unrelenting Skeptic |
1 |
FH | 28 |
When targeted by decption check, character automatically adds a failure to the check equal to vigilance ranks |
|
Improved Unrelenting Skeptic |
1 |
FH | 28 |
An active (incidental, out of turn) talent. When an opponent targets you with a Deception check and fails, you can spend one Destiny Point to retroactively add a Despair to the pool results, turning a simple failed lie into a catastrophic consequence or twist for the liar. |
|
Dedication |
1 |
FH | 28 |
+1 characteristic (willpower) |
|
Point blank |
1 |
FH | 28 |
The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. |