Remove Setback per rank of Keen Eyed from Perception and Vigilance checks
Animal Empathy
Add Force Dice to checks to handle or tame animals. Spend FP to add success or advantage.
Animal Bond
Gain an animal companion of silhouette no greater than half of Force Rating (Jerethian Clamberwolf)
Force Rating
Gain +1 Force Rating
Parry
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Jump Up
Once per round, may stand from seated or prone as an incidental.
Ataru Technique
When making a check using the Lightsaber skill, may use Agility instead of Brawn.
Reflect
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Force Powers
Force Rating
Power
Enhance
Description
When making an Athletics check, may roll an Enhance power check as part of the pool.
User may spend FP to gain successes or advantages on the roll.
Upgrade
Effect
Control
Enhance also applies to Coordination checks
Control
Enhance also applies to Piloting (Planetary) checks
Power
Sense
Description
Spend FP to sense all living things within short range, or to sense the current emotional state with one engaged target.
Upgrade
Effect
Power
Move
Description
Spend FP to move one Silhouette 0 object to a maximum of short range.
Upgrade
Effect
Power
Influence
Description
Spend FP to stress the mind of one living target he is engaged with, inflicting 1 strain.
Upgrade
Effect
Background
Seeing an opportunity to train the talented, if rough, youngling, Master Tera Sinube took an apprentice for the first time in decades. While the elderly Jedi and his apprentice seemed vastly different, Nimara learned quite a lot from training with his new Master. Master Sinube taught Nimara the value of patience,
Motivation
Morality
Morality: 50
Strength: Assertiveness - Nimara is a decisive individual, driven to action on the strength of his principles alone. While he may be rough around the edges, Nimara always believes in taking action to help out others.
Weakness: Obstinacy - Much like his clamberwolf, however, Nimara can prove to be stubborn, and does occasionally disobey direct orders either on a matter of principle or because he believes that he knows better.
Description
Despite being only eighteen years of age, Nimara is fairly tall - standing at almost six feet.