Background
Kell was born on Mandalore. His mother, Aysr, was kind and gentle. His father, Laryn Jaul, was strong, stern, and a follower of the "Super Commando Codex" written by Jaster Mereel. Because the Codex wasn't accepted by the pacifist Mandalorians, Laryn sought jobs off world.
After Kell was born, Laryn retired from mercenary work, moved his family to Tatooine, and took jobs guarding moisture transports. Aysr had complications from a genetic heart condition and passed away soon after they made the trip. Distraught and inconsolable Laryn sank into a deep depression. Unable to cope with losing the love of his life he turned to alcohol and gambling. In a few short months he was hardly recognizable as the same man.
One night after a particularly difficult run in with Tuskan Raiders, he decided to go and let off some steam. He got so drunk during a game of Sabac at Jabba's Game Palace, that he bet his son Kell on a hand, and lost. Kell was taken as payment and sold into slavery at Jabba's Palace. He worked at Jabba's for years, more and more was added time as payment for lodging, food, clothing and education.
He received an education in languages from a protocal droid, mostly so he could listen to commands from the inhabitants and guest that came around the palace. He would do whatever was needed around Jabba's palace, running errands, fetching drinks, food, cleaning, and even fighting other slave children for amusement.
When Maul attacked Jabba the Hutt in order to force him to join the Shadow Collective, Maul ordered Pre Vizsla to send in the Death Watch to cause chaos and surround Jabba, who quickly agreed to join. Kell attempted to escape in the chaos and was helped by a Death Watch Commando by the name of Zinn Varen, who took him in as a foundling welcoming him back into the Mandalorian fold. Zinn took Kell to be trained with other foundlings in the fighting corps. However, while Zinn was gone, a struggle in maintaining power formed between the two former allies, Mand'alor Pre Vizsla and Shadow Collective's leader, Maul, ultimately resulting in Vizsla's demise, Maul's rise to power, and the separation of Death Watch into the Mandalore resistance, which was led by Bo-Katan Kryze, and Maul's Mandalorian super commandos. Zinn stayed on with the fighting corps and personally trained Kell and a select few others.
Kell took Zinn's last name in place of his own, as he came to view his fathers behavior as disgraceful, and not how a "True Mandalorian" would have acted. Kell was trained in the fighting corps, and when he came of age, took his oaths to follow "The Way of the Mandalore."
When he is old enough he has left fighting corps, to go out into the galaxy and gain experience, and follow the old martial ways of his Mandalorian forefathers. He took up bounty hunting Kuat.
After spending some time bounty hunting, for the highest bidder. Kell fell in with a motley crew who didn't agree with the current course of galactic politics and enjoyed making things difficult for the Empire. Kell accompanied the group on several of their "Missions" stealing, bombing, and causing general chaos for the Empire. He became friends with the medic, Tannan Gar, and stayed on with the group for several years. Kell eventually learned that the group was a sleeper cell for the Resistance, and they needed volunteers for a new mission. Kell volunteered, along with Tannan to form this new resistance cell, on another planet.
Personal Goals: (more will be added)
1. Find out what became of his father (Laryn Jaul) on
Tatooine. Recover his armor in order to regain his honor
it must be returned to the true Mandalorians and
reforged. This is the Way.
2. If teammates are interested, Educate them about
True Mandalorians.
Motivation
Code-Quiet Professionalism: There is an old saying in the bounty hunter trade that good work makes little noise, and the character is the embodiment of that. Like a master artisan, the character pursues bounties with far greater care and attention to detail than most. The PC sees little need for flashy accoutrements or ostentatious shows of prowess.
Specific Relationships- Extended Family/Clan: The character has a large extended family, clan, or tribe that he deeply loves. He seeks both their comfort and approval despite the many voices clamoring in his ear for attention
Obligations
Debt (5 pts)- The character owes someone a great deal, whether that debt consists of money or something else. Perhaps the PC has a huge gambling debt to a Hutt, is indebted to the Czerka Corporation for his starship, owes a wealthy family for patronage, or has some other serious financial obligation. To make matters worse, depending on who owns the debt, even fully paying it off might not get the character completely off the hook—if the character can get that money, he can surely get more. (Run away slave)(Credits)
Duty Bound (10 pts) The PC has a deep sense of duty that he feels compelled to fulfill, such as military service, making good on a contract, or following some sort of thieves' code. Unlike the Oath Obligation (see below), a Duty bound character has some legal or ritualistic bind to an organization or cause making it extremely difficult or detrimental if he fails to live up to that commitment. We are all rebels, made our way to a rebel base and volunteered for the current mission. (XP)
Description
Gender: Male
Age: 25
Height: 5'9"
Build: Muscular
Hair: Black
Eyes: Brown
Notable Features: Scar going from the bottom of his left eyelid down his cheek where part his helmet broke and cut his face while in training due to taking a rifle stock to the face.
Languages: Galactic Common, Mando'a, Huttese, Jawaese, and Tusken