Juhachi Terra by Burningimpulses

Species
Duros
Career
Hired Gun
Specializations
Demolitions, Force Sensitive, Seer
System
Force and Destiny

5
Threshold 19
Current 0
Threshold 19
Current 0
Ranged 0
Melee 0

Characteristics

2
4
5
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 3
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 1
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) 1
Resilience (Br) X 3
Skulduggery (Cun) X 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 2
Melee (Br) X 2
Ranged: Light (Ag) X 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Frag Grenade[9]
Range
Short
Skill
Ranged: Light
Blast 6+2
Damage
8
Critical
4
Stun Grenade[8]
Range
Short
Skill
Ranged: Light
Blast 8+2, Disorient 3, Stun Damage
Damage
8
Critical
n/a
Ion Grenade[1]
Range
Short
Skill
Ranged: Light
Blast 7+2, Disorient 5, Stun Damage to droids
Damage
10
Critical
5
Model 80 Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
2
Vibroknife
Range
Engaged
Skill
Melee
Pierce 2, Vicious 2
Damage
+1
Critical
2
Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Disorient 3, Concussive 2, Blast 5+2
Damage
8
Critical
3
Pistol Hilt
Range
Short
Skill
Ranged: Light
Stun
Damage
6
Critical
3
Thermal Detonator
Range
Short
Skill
Ranged: Light
Blast 15, Breach 1, Vicious 4
Damage
20
Critical
2
Explosive Device
Range
Short
Skill
Ranged: Light
Blast 10+2
Damage
10
Critical
Explosive Device
Range
Short
Skill
Ranged: Light
Blast 13+2
Damage
13
Critical

35
1145
19819
9/11

Weapons & Armor

Heavy Clothing enc 1, soak 1
Blast Vest enc 1, soak 1(2 if projectile), HP 1(0 available)- energy dispersion system: +2 soak for strain dmg[electricity or stun]
Model 80 Blaster Pistol: enc 2, can't quick draw, HP 3(3 available)
Virboknife enc 1, HP 2(1 available)- serrated edge vicious +1
So many grenades, also the chemicals to create knockout grenade for special ability
Proton Explosive: +20 for 2, +30 for 3, +40 for 4, +50 for 5 (total 150 extra damage) easy mechanics check +1 difficulty for each charge; each success +1 damage[Dangerous Covenant Book]

Personal Gear

load bearing gear +3 enc, utility belt +1 enc
com-link, data-pad, glow rod, breath mask
toolkit: defuse and create bombs enc 4
slicer gear: code-break, encrypt/decrypt enc2
stims[5]
Physicians Kit: add boost to Medicine and auto advantage on successful check; pg 186

Assets & Resources

explosive booby traps [19]: opposed perception or vigilance check, fail base is 10 +1 per threat, crit injury on despair, reduce by soak, burn 3 2 threat to activate
2 ration packs
cortosis cyphir cylinder
basic parts for minor engine repairs

Morality: 88
Conflict:
Force Rating: 3

Critical Injuries & Conditions

Mechanical Eyes: two different types, one protocol droid and one medicine droid(3 lights, right side) (+1 vigilance and +1 perception, can see in dark)

Mechanical Right Arm: +1 to agility

Talents

Name Rank Book & Page Description
Touch of Fate 2 boost die to 1 check, once per session
Powerful Blast 2 Dangerous Covenant; 29 blast damage of explosives, explosive weapons, and grenades increased=ranks
Selective Detonation 2 DC; 29 can choose number of people = rank to not be affected by blast = advantage or triumph used
Master Grenadier DC; 29 advantage to activate blast decreased by 1 on any weapon to minimum of 1
Time to Go DC; 29 1 destiny point to perform move maneuver into cover or out of blast range as an incidental
Rapid Reaction 2 DC; 29 take strain = ranks to give success to initiative = ranks
Steady Nerves 1 DC; 29 remove 1 setback to COOL or SKULDUGGERY check=ranks
Sleight of Mind 1 +1 boost to Stealth unless opposition is immune to Force powers=ranks
Intuitive Navigation Enter the Unknown; 21 auto 1 advantage on ASTROGATION checks, race trait
Indistinguishable 1 difficulty to identify is upgraded=ranks
Enduring 1 DC; 29 +1 to soak=ranks
Grit 7 DC; 29- +1 to strain per each rank
Toughened 3 DC; 29 +2 to wound per each rank
Special Ability EtU; 21 1 rank in piloting space
Specialization Skills Computers and Mechanics
Career Skills Pilot(Planetary), Ranged(Light), Resilence, and Vigilance
Uncanny Reactions 1 FaD; 83 +boost = ranks to VIGILANCE checks
Sense Advantage FaD; 83 once per session add 2 setbacks to 1 npc's skill check
Keen Eyed 1 FaD; 83 -setback = ranks to PERCEPTION or VIGILANCE; time to search specific area by half
Uncanny Senses 1 add boost = ranks to PERCEPTION checks
Dedication upped intellect by 1
Expert Tracker 1 remove setback per rank to find tracks or track targets. decrease time to track a target by half
Preemptive Avoidance spend 1 DP to disengage from engaged enemy as an out-of-turn incidental
Improved Improvised Detonation Reduce difficulty to average, mechanics damage is doubled

Force Powers

Force Rating
3
Power
Heal/Harm
Description
Heal: 1 pip heal wounds=intellect in engaged range(including user)
Harm: 1 pip inflict wounds=intellect in engaged range(ignoring soak) +1 conflict
Upgrade Effect
Control Heal: no dark generated heal strain=wounds; Harm: any dark used, user heals strain=wounds
Strength(2) Heal: 1 pip wounds healed up=ranks; Harm: 1 pip wounds inflicted up=ranks
Range(1) spend 1 pip to increase power's range by number of bands = ranks
Magnitude(1) Two pips to affect 1 additional target per rank within range
Control Heal: spend 1 pip remove 1 status effect; Harm: 1 pip to heal user =wounds given, +1 conflict
Power
Last One Standing
Description
spend 2 DP make a hard resilience check success allows to eliminate one minion group for turn; eliminated immediately; once per game session during combat
Upgrade Effect
Add Boost(1) +1 boost die to check per rank
Reduce Difficulty is now an average check instead of hard
Increase Effect(2) when triggered also eliminate one rival per rank
Destiny only costs 1 DP instead of 2
Power
Move
Description
spend 1 pip to move one object silhouette 0 w/n short range up to maximum
Upgrade Effect
Control may perform fine manipulation of items, allowing them to do whatever they could normally with their hands via this power at the power's range
Control can hurl objects to damage targets, make discipline check with Move check, damage = 10x silhouette, silhouette 0 does 5 damage
Magnitude(1) spend pip to increase targets affected = ranks
Range(1) spend pip to increase range bands = ranks
Control can perform fine manipulations of items, allowing the to do whatever they could normally do with his hands via this power at this power's range
Strength(3) spend pip each to increase silhouette able to target = ranks
Control can pull objects out of secure mountings or out of an opponent's grasp
Power
Enhance
Description
Making athletics check roll enhance power check as part of pool, pend pips to add success or advantage
Upgrade Effect
Control may jump vertically as well
Control may be used with coordination
Range spend 1 pip to increase range by one band for force leap
Control take force leap action; spend 1 pip to jump horizontally to any location in short
Control can perform force leap as maneuver instead of an action
Control may be used with pilot [planetary]
Control may be used with pilot [space]
Control May be used with resilience skill

Background

Born in 35 BBY. Has been messing with bombs since the age of 12 (23 BBY). Took part in the Duro Battle against the Separatist at the age of 15 (20 BBY); lost both parents to the fights and eventually fled Duros. Took odd jobs here and there learning tricks of the trade. but was severely injured (18 BBY). Automatically tapped into the force to force heal herself; would not have survived without it. Contacted by Ahsoka for network and has been a hired gun ever since (18 BBY).

Motivation

Discovery: seek out new worlds, find and experience things nobody else has

Science and Reason: all things have logical explanation with rules even if I don't understand those rules, reason, knowledge and scientific understanding

Morality

Emotional Strength: Curiosity- discover new things

Emotional Weakness: Obsession- slip into obsessive state, ignore all else until success

Description

Female
35 so born in 35 BBY
5'6''
slim, with blue-green skin and large red eyes
bald, bulbous head, no nose just slits
wears scanner/magnifying goggles that also cover 'ears'
jagged scaring and burns on right side of the body, creeps up to neck and face

Other Notes

Ahsoka is one year older than me

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