Kenram Dazee by Lauk

Species
Nautolan
Career
Hired Gun
Specializations
Marauder, Mercenary Soldier
System
Age of Rebellion

8
Threshold 20
Current 27
Threshold 13
Current 2
Ranged 1
Melee 1

Characteristics

6
2
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 2
Charm (Pr) 0
Coercion (Will) X 2
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 2
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) X 2
Brawl (Br) X 1
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) X 4
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 1
Knowledge: Xenology (Int) 0

Attacks

Vibro-ax
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 4, Cumbersome 3
Damage
16
Critical
1
SoroSuub X-30 Lancer Precision Blast Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2, Add 1 Setback, Stun Setting, reduce difficulty at long/extreme
Damage
6
Critical
4
Exoglove
Range
Engaged
Skill
Brawl
Disorient 1 (Brawl), Knockdown, Stun 2
Damage
9
Critical
4
Punch Dagger
Range
Engaged
Skill
Melee
Pierce 1, Vicious 1, Add 2 setback to perception checks to find if concealed
Damage
12
Critical
3

20
420
358
14/19

Weapons & Armor

Vibro-ax w/ Augmented Vibro-motor (+1 Damage, +1 Vicious), Mono-Molecular Edge (Enc 4, 1/4 HP, rarity 5) +1 HP for a total of 4.
SoroSuub X-30 Lancer Precision Blast Pistol w/ Telescopic Optical Sight, Blaster Actuating Module, Wrist Mounted (Enc 1, 0/3 HP, Rarity 5)
Exoglove w/ Stun Pulse (Enc 2, 0/1 HP, Rarity 4)
Punch Dagger w/ Serrated Edge (Enc 1, 0/1 HP, Rarity 1)
Padded Armor (Soak 2, Enc 2, 0 when worn, 0/0 HP, Rarity 1)
Beskar Tassets (Enc 1, 0 when worn, Defense 1)

Personal Gear

Backpack (+4)
Load-Bearing Gear (+3)
Utility Belt (+1)
Comlink (Enc 0)
Canteen (Enc 1)
Breath Mask and Respirator (Enc 1)
Climbing Gear (Enc 1)
Macrobinoculars (Enc 1)
Mess Kit (Enc 0)
Sabacc Deck (Enc 0)
Scanner Goggles (Enc 0)
Thermal Cloak (Enc 2)
Stimpack 9
Nullicaine 4
Field Ration Pack 6
Imperial Army Ration Pack 1

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Frenzied Attack 1 Marauder When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack.
Lethal Blows 1 Marauder Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.
Feral Strength 1 Marauder Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Toughened 2 Marauder Gain +2 wound threshold.
Enduring 1 Marauder Gain +1 soak value.
Loom 1 Marauder (Special) When an ally engaged with the character makes a successful Charm, Deception, or Negotiation check, the character adds one Advantage per rank of Coercion to the ally’s check.)
Second Wind 1 Mercenary Soldier Once per encounter, may use Second Wind incidental to heal strain equal to ranks in Second Wind.
Confidence 1 Mercenary Soldier May decrease difficulty of fear checks by 1 per rank of Confidence.
Command 1 Mercenary Soldier Add 1b per rank of command to leadership checks. Successful leadership checks add 1b to affected allies discipline checks for 24 hrs.
Grit 1 Mercenary Soldier Gain +1 strain threshold.
True Aim 1 Mercenary Soldier Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim.
Dedication 1 Mercenary Soldier Gain +1 to a single characteristic. This cannot bring a characteristic above 6. Brawn
Deadly accuracy 1 Mercenary Soldier When acquired, chosen one combat skill. Add damage equal to ranks in that skill to one hit of a successful attack made using that skill. Melee

Background

Hailing from Glee Anselm, the Nautolan homeworld, Kenram Dazee is somewhat of an oddity. Leaving aside his unusual size, he has a particular penchant for fighting compared to other members of his species.

Nautolans are overwhelmingly peaceful, though capable warriors should circumstances require it.

He found his peaceful homeworld boring, and somewhat stifling.

Once he learned that not only were there conflicts all over the galaxy at any given time, but he could be paid to participate in them, he left. Has been a mercenary ever since.

Motivation

Enjoys battle. Was ecstatic when he learned that not only would off-worlders point him in the direction of conflicts, many would even pay him to participate!

Duties

Combat Victory

Description

6’8", 320 lbs, Muddy green skin, Black eyes

Has a generally cheerful personality. Many who encounter him attribute this to him being an idiot. While in actuality he is not, he can be... surprisingly dim at times.

Strangely, and rarely, he can also be quite intelligent at times. This is evidenced by his modifying of his blaster pistol to mount to his wrist, as how long it took to switch to and from his blaster rifle (which he has since sold) was becoming a problem.

Enjoys low stakes Sabacc in his downtime. Can often be found in a cantina at the Sabacc table, or, while in space, draped in his characteristic, brightly colored thermal blanket (crimson and sunflower yellow), either playing or searching for someone to play Sabacc with.

This is confounding to many, as he’s not very good at it, and loses a small sum of credits more often than not.

Has his own Sabacc deck, which he carries in it’s own specially made hard case on his utility belt.

Also has a case of gambling chips, which he uses with a special rule set of his own making, and when he or the majority of the group does not wish to play for credits.

His Load Bearing Gear is a harness of sorts, used solely to carry his axe.

Other Notes

I want Loom. Heroic Fortitude replaced with Loom, same 10xp.

Weapon and armor goals - Heavy Battle Armor, Biofeedback system, Bio-Support Dispenser, Superior Armor Customization, or just Custom Fit in place of superior.

Depending on how space combat is handled, I can man one of the turrets.

GEAR

Backpack - As the name indicates, this is used to carry things around on one's back - effectively increasing one's encumbrance threshold.

Price Encum Rarity
50 N/A 0
This item grants +4 to a character's encumbrance threshold.


Breath Mask/Respirator - These are used by beings to allow breathing in conditions that would usually be asphyxiating.

Price Encum Rarity
25 1 1


Canteen - This container is built from synthetics and housed in a canvas cover available in a variety of colours and patterns.

Price Encum Rarity
7 1 1
Holds 1.5 litres of liquid and can purify water using an integrated filtration system.


Climbing Gear - This is a kit of wires and clips which allow for climbing and rappelling.

Price Encum Rarity
50 1 2


Comlink - This piece of gear is used to communicate between other comlinks. The handheld versions are only viable for extreme distances on planets, reaching up to low orbit. However, long range versions can usually reach the entire planet in range.

Handheld
Price Encum Rarity
25 0 0

Long Range
Price Encum Rarity
200 2 1


Field Ration Pack - Food from rations is generally tasteless and bland, providing enough food for a single meal.

Price Encum Rarity
5 0 0


Imperial Army Field Ration Pack - These rations differ from standard ones due to their awful taste and hyper infusion of nutrients to last a soldier 1 week.

Price Encum Rarity
10 0 2
Provides 1 week's worth of nutrition.


Load-Bearing Gear - More than a backpack, this is a mesh worn on the body to which are attached multiple pockets and holsters. Typically used by military groups and squads on long-range missions.

Price Encum Rarity
100 - 3
Increases encumbrance threshold by 3.

Macrobinoculars - These are basic binoculars for observing targets at long range.

Price Encum Rarity
75 1 2
Remove any setback dice imposed by distance.

Mess Kit - This set of utensils, pots and pans designed by Survivalist Equipment Inc. is for those weight-conscious explorers.

Price Enc Rarity
10 0 3


Nullicaine - This is a common medical drug carried by combat units on the field. It is a powerful anesthetic applied by spraying or simple contact with the wound.

Price Encum Rarity
25 0 2
Make an easy (1 difficulty) medicine check to apply this to a critical injury (Max: 3d (Hard)). Take 3 strain and ignore the chosen critical injury until end of the encounter.


Sabacc deck - Used across the galaxy in casinos and taverns alike, this game consist of a special deck of cards.

Price Encum Rarity
40 0 0


Scanner Goggles - These are goggles integrated with a set of very basic electrobinoculars.

Price Encum Rarity
150 0 3
They allow the wearer to see in low-light conditions.


Stimpack - These are one-use applicators which inject a special cocktail into a character's system which allows them to continue fighting despite their wounds.

Price Encum Rarity
25 0 2
Using a stimpack heals 5 wounds for the first application, 4 on the next and so on. It takes 24 hours for stimpacks to perform at full effectiveness again, after the last application.


Thermal Cloak - These are fabrics worn as a blanket which may protect from extreme warmth or cold.

Price Encum Rarity
200 2 1
This item allows an individual to remove 2 setback dice from checks about handling the cold or the heat of a hostile environment.


Utility Belt - This is a belt containing an array of pockets and slots for tools and weapons to be placed in.

Price Encum Rarity
25 N/A 0
The belt grants +1 to a character's encumbrance threshold.



MODS


Vibro-ax

Augmented Vibro Motor - The vibro-motor of a vibro weapon is often the first point of interest when one is interested in improving the destructive power. This essentially increases the output of the motor, though it increases the weapon's awkwardness in the increased shaking.

Price HP Required Rarity
500 2 4
This can be applied to any vibro-weapon.

Base Modifier: Cumbersome 3 or +1 (if it already has a cumbersome rating). Damage +1.
Mod Options: 1x "Damage +1", 1x "Vicious +1", 1x "Cumbersome -1".


Mono-Molecular Edge - This modification sharpens the blade all the way to a single molecule in thickness.

Price HP Required Rarity
1000 1 5
It can only be installed on a melee weapon with a cutting edge.

Base Modifier: Critical Rating -1 (to minimum of 1)
Mod Options: 2x "Pierce +1"


SoroSuub X-30 Lancer Precision Blast Pistol

Blaster Actuating Module - This common attachment which is applicable to most blaster pistols is able to modify the electromagnetic accelerator to increase the power and penetration of the bolts.

Price HP Required Rarity
500 1 4
This can be applied to any Ranged (Light) blaster pistol.

Base Modifier: Damage +1, Add 1 setback dice to all checks made with weapon.

Mod Options: 2x "Damage +1", 2x "Pierce +1"


Telescopic Optical Sight - This attachment is commonly used by snipers and hunters, to allow easy combat at range.

Price HP Required Rarity
250 1 1
It can be applied to any ranged weapon which may benefit from this mod.

Base Modifier: Reduce the difficulty of long or extreme range combat checks by one.


Wrist Mount - Originally developed to allow species without opposable thumbs to use pistols, a wrist mount ensures that the user always has a weapon ready while keeping their hands free. Many users choose wrist mounts as a way to pack further firepower, while it is simply an aesthetic choice for some. Wrist-mounted weapons can be fired with a pressure sensitively palm trigger, a particular wrist motion, or even a neural link. Wrist-mounted weapons do not minimize the bulk of the weapon, making it neither harder nor easier to conceal than before.

Price HP required Rarity
275 1 5
This attachment can be applied to any Ranged (Light) weapon.

Base Modifier: The weapon can be worn on the user’s wrist, allowing them to use their hands without interference.

Wrist mount is a manual entry from Gadgets and Gear, format modified to be consistent with all other entries which are from the wiki. The text and stats are correct.


Exoglove

Stun Pulse - This attachment allows a weapon to deal an electrical shock as well as the bludgeoning damage.

Price HP Required Rarity
250 1 4
It can be added to any bludgeoning melee or brawl weapon.

Base Modifier: Stun 2

Mod Options: 3x "Stun +1"


Punch Dagger

Serrated Edge - This modification makes a blade serrated, making it all the more vicious.

Price HP Required Rarity
50 1 1
It can be applied to any melee weapon with a cutting edge.

Base Modifier: Vicious +1

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