Age of Rebellion
| Threshold | 25 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 2 | +π¦; -β¬,β¬* | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | +π¦; -β¬ | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | +π¦* | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | X | 2 | +π¦,π¦* | |
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 4 | +π¦π¦*; -β¬* | |
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | X | 2 | +π¦π¦ | |
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | X | 3 | +π¦ ; -β¬* | |
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | X | 2 | ||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 2 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 2 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-15 Blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| Cumbersome 4, Pierce 1, Stun Setting, Combat tested |
Damage10 |
Critical3 |
|
| KD-30 "Dissuader" Pistol |
RangeShort |
SkillRanged: Light |
|
| Pierce 2, Vicious 1 |
Damage4 |
Critical5 |
|
| Model 80 Blaster pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage6 |
Critical2 |
|
| SKZ sporting blaster rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun setting, Stripped down, Combat tested, Tinkerer |
Damage8 |
Critical4 |
|
| Stealth serrated vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 1, Vicious 2 |
Damage5 |
Critical2 |
|
| Exo glove |
RangeEngaged |
SkillBrawl |
|
| Knockdown |
Damage6 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 5 | Vanguard x3, Trailblazer x2 | Gains +2 Wound threshold |
| Conditioned | 1 | Vanguard | Removes 1 setback dice per rank of Conditioned from Athletics & Coordination checks. Reduce the damage & strain from falling by 1 per rank of Conditioned |
| Moving Target | 2 | Vanguard | If the character has already acted this round, increase ranged defense 1 per rank of Moving Target |
| Bodyguard | 2 | Vanguard | Once per round, perform the Body guard maneuver to guard an engaged character. Suffer a number of Strain no greater than ranks of Body guard, then until the beginning of the next turn upgrade the difficulty of combat checks targeting that Character |
| Improved Body guard | 1 | Vanguard | Once per session, when an ally protected by Body Guard maneuver suffers a hit, suffer the hit instead |
| Rapid Reaction | 2 | Vanguard | Suffer a number of Strain to add an equal number of * to initiative checks. Strain suffered cannot exceed ranks in Rapid Reaction |
| Dedication | 3 | Vanguard, Trailblazer, Modder | +1 to Willpower, +1 Agility, +1 Cunning |
| Physical training | 1 | Species | Add boost dice per rank of Physical training to Athletics & Resilience checks |
| Stalker | 1 | Trailblazer | Add boost dice per rank of Stalker to Coordination & Stealth checks |
| Outdoorsman | 1 | Trailblazer | Remove setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half |
| Expert Tracker | 1 | Trailblazer | Remove setback per rank of Tracker from checks to find tracks or track targets. Decrease time to track a target by half |
| Disorient | 1 | Trailblazer | After hitting with combat check, may spend two Advantage to disorient target for number rounds equal to rank |
| Grit | 1 | Trailblazer | +1 to Strain Threshold |
| Dodge | 2 | Trailblazer | When targeted by combat check, may perform a Dodge incidental to suffer strain per rank to upgrade the difficulty of the combat check that number |
| Resolve | 2 | Modder | When the character suffers strain, he suffers one less strain per rank of Resolve, to a minimum of one. This does no apply to voluntary strain loss. |
| Tinkerer | 2 | Modder | The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one. |
| Hidden Storage | 1 | Modder | Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. The number of compartments is up to the player, but cannot be enough to old a total encumberance value of items more than the characterβs ranks in Hidden Storage. The size of the compartments are proportional to the size of the vehicle or droid in question. Most humanoid droids can only hold items equivalent in size to a one-handed weapon, whereas a silhouette 4 starship could conceal humanoids within its compartments. Any checks to detect these compartments have a Formidable (5 Difficulty Dice) difficulty. |
| Seize the Initiative | 1 | Vanguard | Once per session as a maneuver, make a hard Athletics check. On success, other PCs may take their action immediately. |