Miraluka start with a Force Rating of 1 and see through the Force. They are immune to affects that would physically blind them, and can “see” for all intents and purposes. If their connection to the Force is removed, they are blind
Parry 4
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Nobody’s Fool
May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of Nobody’s Fool.
Reflect 3
When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Grit 5
Gain +1 Strain Threshold.
Niman Technique
When making a Lightsaber skill check, the character may use Willpower instead of Brawn.
Toughened 2
Gain +2 Wound Threshold.
Quick Draw
Once per round, draw or holster a weapon or accessible item as an incidental.
Well Rounded
Choose and 2 skills. They permanently become career skills.
Force Rating 1
Gain +1 Force rating.
Adaptable
When resolving a check that uses a skill in which they have no ranks, the character may spend one Destiny Point to remove [Despair] or to remove [Threat] equal to their ranks in Cool.
Dedication 1
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Valuable Facts
Force Powers
Force Rating
3
Power
Sense
Description
Upgrade
Effect
Control
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance Power Check as part of the pool. The user may spend Force Points to gain a Success or Advantage (his choice) on the check.
Upgrade
Effect
Control
The user gains the ability to use Enhance with the Coordination skill.
Control
Enhance can be used with the Resilience skill.
Control
Control
The user can take a Force Leap action to make an Enhance Power Check. He may spend Force Points to jump horizontally to any location within within short range. He can use this to leap over obstacles or impassable terrain but cannot leap directly vertically. The user may not activate this multiple times.