Threshold | 12 |
Current | 12 |
Threshold | 12 |
Current | 12 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
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||
Athletics (Br) | 0 |
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||
Charm (Pr) | X | 2 |
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|
Coercion (Will) | 0 |
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||
Computers (Int) | 2 |
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+1 bl w/ gnk drd | |
Cool (Pr) | X | 2 |
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|
Coordination (Ag) | 0 |
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||
Deception (Cun) | X | 0 |
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|
Discipline (Will) | X | 0 |
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|
Leadership (Pr) | X | 2 |
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|
Mechanics (Int) | 3 |
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+1 bl w/ gnk drd | |
Medicine (Int) | X | 4 |
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+1 adv and +2blue dice |
Negotiation (Pr) | X | 3 |
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|
Perception (Cun) | 0 |
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||
Piloting: Planetary (Ag) | 0 |
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||
Piloting: Space (Ag) | 0 |
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||
Resilience (Br) | X | 0 |
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|
Skulduggery (Cun) | 0 |
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||
Stealth (Ag) | 0 |
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||
Streetwise (Cun) | X | 0 |
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|
Survival (Cun) | 0 |
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||
Vigilance (Will) | 0 |
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||
Brawl (Br) | 0 |
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||
Gunnery (Ag) | 0 |
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||
Lightsaber (Br) | 0 |
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||
Melee (Br) | 1 |
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||
Ranged: Light (Ag) | 0 |
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||
Ranged: Heavy (Ag) | 0 |
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||
Knowledge: Core Worlds (Int) | X | 0 |
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|
Knowledge: Education (Int) | X | 2 |
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|
Knowledge: Lore (Int) | X | 0 |
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|
Knowledge: Outer Rim (Int) | 0 |
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||
Knowledge: Underworld (Int) | X | 0 |
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|
Knowledge: Warfare (Int) | 0 |
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||
Knowledge: Xenology (Int) | 0 |
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Fusion Cutter |
RangeEngaged |
SkillMelee |
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breach 1,burn 3, sunder, viscous 3 |
Damage5 + Brawn |
Critical3 |
|
truncheon |
RangeEngaged |
SkillMelee |
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disorient 2 |
Damage2 + Brawn |
Critical5 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Sound Investment | 2 | gain 100 credits at the beginning of each session | |
Rapid Recovery | 1 | recover one extra strain per rack when recovering after an encounter | |
Surgeon | 2 | heal extra wounds equal to rank when making a medicine check to heal | |
Stim Application | 1 | dif 2 med check, engaged ally, +1 charactistic -4 strain for rest of encounter | |
Wheel and Deal | 1 | when selling goods legally, sell for 10% more | |
Resolve | 1 | If a Character involuntarily suffers strain, it suffers one less | |
Improved Stim Application | 1 | Increase difficulty of stim application by 1, to have target only suffer 1 strain | |
Supreme Stim Application | 1 | spend one force point to increase characteristic by 1 | |
Master Doctor | 1 | suffer 2 strain once per day to lower medicine difficulty by 1 | |
Dedication | 1 | gain 1 characteristic | |
Know Somebody | 1 | When buying an item, lower rarity by 1 once per session | |
Master Merchant | 1 | suffer 2 strain to buy and sell for 25% in your favor, pay off or take one less obligation | |
Enduring | 1 | +1 soak | |
Insightful Revelation + destiny + reduce difficulty | 1 | Once per session, spend 1 destiny points to gain helpful knowledge to overcome current encounter (make knowledge education difficulty 2) |