Edge of the Empire
| Threshold | 12 |
| Current | 12 |
| Threshold | 12 |
| Current | 12 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 2 | +1 bl w/ gnk drd | ||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | X | 0 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 2 | ||
| Mechanics (Int) | 3 | +1 bl w/ gnk drd | ||
| Medicine (Int) | X | 4 | +1 adv and +2blue dice | |
| Negotiation (Pr) | X | 3 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 0 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 1 | |||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 0 | ||
| Knowledge: Education (Int) | X | 2 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 0 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Fusion Cutter |
RangeEngaged |
SkillMelee |
|
| breach 1,burn 3, sunder, viscous 3 |
Damage5 + Brawn |
Critical3 |
|
| truncheon |
RangeEngaged |
SkillMelee |
|
| disorient 2 |
Damage2 + Brawn |
Critical5 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Sound Investment | 2 | gain 100 credits at the beginning of each session | |
| Rapid Recovery | 1 | recover one extra strain per rack when recovering after an encounter | |
| Surgeon | 2 | heal extra wounds equal to rank when making a medicine check to heal | |
| Stim Application | 1 | dif 2 med check, engaged ally, +1 charactistic -4 strain for rest of encounter | |
| Wheel and Deal | 1 | when selling goods legally, sell for 10% more | |
| Resolve | 1 | If a Character involuntarily suffers strain, it suffers one less | |
| Improved Stim Application | 1 | Increase difficulty of stim application by 1, to have target only suffer 1 strain | |
| Supreme Stim Application | 1 | spend one force point to increase characteristic by 1 | |
| Master Doctor | 1 | suffer 2 strain once per day to lower medicine difficulty by 1 | |
| Dedication | 1 | gain 1 characteristic | |
| Know Somebody | 1 | When buying an item, lower rarity by 1 once per session | |
| Master Merchant | 1 | suffer 2 strain to buy and sell for 25% in your favor, pay off or take one less obligation | |
| Enduring | 1 | +1 soak | |
| Insightful Revelation + destiny + reduce difficulty | 1 | Once per session, spend 1 destiny points to gain helpful knowledge to overcome current encounter (make knowledge education difficulty 2) |