Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | + 1b | |
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | +1 Strain +1 Success +1 b | |
| Coordination (Ag) | X | 1 | +1 B | |
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 0 | ||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 2 | +1 b | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | +1 b | |
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | X | 2 | +3 b | |
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | X | 1 | +1 b | |
| Brawl (Br) | X | 1 | +2b if not acted | |
| Gunnery (Ag) | 0 | +2b if not acted | ||
| Lightsaber (Br) | 0 | +2b if not acted | ||
| Melee (Br) | 0 | +2b if not acted | ||
| Ranged: Light (Ag) | X | 2 | +2b if not acted +3 dmg | |
| Ranged: Heavy (Ag) | X | 2 | +2b if not acted | |
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| Retractable Wrist Blades |
RangeEngaged |
SkillMelee |
|
| Pierce 1 |
Damage1 |
Critical3 |
|
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1, Stun Setting, Suppressor 2 setback die to opposed perception. |
Damage7+1 |
Critical3 |
|
| M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage1 |
Critical3 |
|
| Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8+1 |
Critical4 |
|
| Frag Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Limited Ammo 1 |
Damage8+1 |
Critical4 |
|
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Under Barrel Grappling Hook, Accurate 1, Stun Setting |
Damage7+1 |
Critical3 |
|
| DC-17m (Rifle) |
RangeLong |
SkillRanged: Heavy |
|
| Autofire, Accurate 1, pierce 1, stun setting 5HP apply to all modes |
Damage9 |
Critical3 |
|
| DC-17m (Sniper) |
RangeExtreme |
SkillRanged: Heavy |
|
| Pierce 3, Slow-firing 1, accurate 2 upgrade difficulty for engaged combat checks in this mode |
Damage10 |
Critical2 |
|
| DC-17m (anti-armor) |
RangeMedium |
SkillGunnery |
|
| Blast 3, Breach 1, limited ammo 4, takes maneuver to reload. |
Damage9 |
Critical3 |
|
| Crushgaunts (cant be worn with wrist blades) |
RangeEngaged |
SkillBrawl |
|
| Cortosis, sunder, vicious 2 |
Damage+4 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Cleaver Solution | 1 | Once per game session, the character can choose to make one skill check using Cunning, rather than the characteristic linked to that skill. | |
| Deadly Accuracy | 1 | + 1 damage for every Rank in light range | |
| Armor Master | 1 | + 1 Soak | |
| Master of Shadows | 1 | Suffer 2 strain to decrease difficulty of stealth or skullduggery or Stealth by 1 | |
| Soft Spot | 1 | After making a successful attack with a non-vehicle weapon, the character may spend one Destiny Point to add damage equal to [their] Cunning to one hit of the successful attack. | |
| Rapid Reaction | 1 | Suffer 1 strain to add 1 success to inititive checks using cool or vigilance | |
| Stalker | 1 | +1 bonus stealth and coordination | |
| Improved master of shadows | 1 | Modified talent reflecting increased rank | reduce the strain required to use master of shadows talent to 1. this reflects your armor also having this talent. if you do not remove your ranks in defense you still suffer 2 strain. |
| Physical Training | 1 | The character adds a boost dice per rank of Physical Training to their Athletics and Resilience checks. | |
| toughened | 1 | The character increases [their] wound threshold by two per rank of Toughened. | |
| grit | 2 | Each rank of Grit increases a character's strain threshold by one. | |
| Quick Strike | 2 | The character adds a boost die per rank of Quick Strike to [their] combat checks made against any target that has not yet acted in the encounter. | |
| Swift | 1 | The character does not suffer the penalties for moving through difficult terrain (they move through it at normal speed, without spending additional maneuvers). | |
| Get the drop | 1 | Once per session, the character and any number of allies in the current encounter may add success results equal to the character's ranks in Stealth to a check to determine Initiative order. The player must explain how their character's stealthy approach helps the PCs to get the drop on their opponents. | |
| Tactical evasion | 1 | Upgrade the difficulty of any ranged combat checks targeting the character a number of times equal to the number of maneuvers the character has performed to move during the current round. | |
| dedication | 1 | adds 1 characteristic +1 Cunning | |
| Conditioned | 1 | The character removes a setback dice per rank of Conditioned from their Athletics and Coordination checks. They reduce the damage and strain suffered from falling by 1 per rank of Conditioned. | |
| point blank | 1 | The character adds one damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at short range or engaged. | |
| Guns Blazing | 1 | When making a combined combat check with two Ranged (Light) weapons, the character may suffer 2 strain in order to refrain from increasing the difficulty of the check for attacking with two weapons. |