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Microvision |
1 |
|
Add 1 boost die to Perception checks on close examination. |
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Radio-wave Communication |
1 |
|
Produce and hear radio waves, allowing silent communication with other Verpine and special comlinks within a 100km. |
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TINKERER |
1 |
|
May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
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RESOLVE |
1 |
|
When a character involuntarily suffers strain, he suffers 1 less strain per rank of Resolve. to a minimum of 1. |
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GEARHEAD |
1 |
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Remove (SETBACK) per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. |
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RESOURCEFUL REFIT |
1 |
|
May perform the Resourceful Refit action: make an Average (TWO DIFFICULTY DICE) Mechanics check to scavenge an old attachment to construct a new one, reducing its price by that of the dismantled attachment. |
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INTEGRATED ASCENSION GEAR |
1 |
|
As an action. a character may make an Average (TWO DIFFICULTY DICE) Ranged (Light) check to secure the grappling hook to an object within medium range. On success, as an action, he may reel in the cord, pulling himself to the object (or, if the object is unsecured and lighter than he is, pulling it to him). A character may use the grappling hook to pull another character aloft with him: if he does. he must make an Easy (ONE DIFFICULTY DICE) Athletics check to avoid losing his grip on his partner. |