Despair Khovakri by N3rderine

Species
Dathomirian Nightbrother
Career
Mystic
Specializations
Alchemist
System
Force and Destiny

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
2
4
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Int) 0
Survival (Int) 0
Vigilance (Will) X 1
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Int) 1
Melee (Br) 1
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Dusk Blade
Range
Engaged
Skill
Melee
Pierce 2, Superior
Damage
+3
Critical
3

0
25
500
8

Weapons & Armor

Nightbrother Shaman Suit (+1 soak) (remove 1 black from alchemy checks)
Dusk Blade (+2 pierce) (superior)

Personal Gear

Nightsister Tablet (reduce cost of alchemical item crafting by ¼)
Protective Talisman (User may ignore environment effects such as fire, acid and corrosive atmosphere. Always act as if in a standard gravity field and breath normally underwater and in a vacuum. Burn quality cannot be activated against user)

Assets & Resources

Alchemy Gear (1050 credits)
Healing Potion (2) (advantage on detection)
Healing Potion (4) (one wound and two strain)
Healing Accelerant (disadvantage on detection) (half price to build)
Neural Charm
Talisman of power x2
Talisman of power (heal one strain)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Grit 2 Gain +1 strain threshold
Stimpak Specialization 1 Stimpaks heal one addition wound per rank of Stimpak Specialization
Researcher 1 Remove (k) per rank ofresearcher for all knowledge checks. Researching a subject takes half the time.
Bloodied 1 Add (b) per rank of bloodied to all checks to resist or recover from toxins, venoms, or poisons. Reduce duration of ongoing poisons by one round per rank of bloodied to a minimum of one.

Force Powers

Force Rating
1
Power
Move
Description
The force user can move objects using the power of the force.
The user may spend Light/Dark to move one object of silhouette 0 that is within short range to up to their maximum range. Default maximum range is short
Upgrade Effect
Power
Sense
Description
Force-users are often able to detect the presence of other Force-users as well as disturbances in the Force. To actively sense the presence of another Force-user, the character rolls a number of force die equal to their Force Rating. A single pip is sufficient to detect the most powerful Force-user (as determined by their Force Rating) within Short Range of the character, with each additional pips extending the range out one category to a maximum of Extreme Range. A Force-user can attempt to hide their presence from such attempts by spending a Destiny Point, but they cannot be actively using the Force while doing so; any Ongoing Effects must be deactivated prior to spending the Destiny Point, and activating any Force Powers instantly negates the Force-user’s efforts to conceal their presence in the Force. Any attempts to detect the concealed Force-user with this power requires additional pips equal to the concealed Force-user’s Discipline rank
Upgrade Effect

Background

Motivation

Morality

71

Description

Other Notes

Stark: Shield Amulet (1) (disadvantage on detection)

Captain: healing potion (2) and Shield Amulet (1) (disadvantage on detection)

Ripley: Shield Amulet and healing potion (2)

Dutch: Stimulant (addtitionally heals one wound and two strain) and healing potion (3)

Doc Rothman: Healing potion (2)

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