Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | X | 2 | ||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | X | 1 | ||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | X | 2 | ||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 0 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | X | 1 | ||
| Knowledge: Education (Int) | X | 1 | ||
| Knowledge: Lore (Int) | X | 0 | ||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Wrist Blaster |
RangeEngaged |
SkillRanged: Light |
|
| Linked (1) |
Damage+7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Enduring [Droid] | 1 | +1 Soak value per rank | |
| Distracting Behavior | 1 | Costs 5. | |
| Dodge | 1 | Costs 10. | |
| Natural Athlete | 1 | Costs 15. | |
| Grit | 2 | Cost 20. +2 strain threshold. | |
| Toughened | 1 | Cost 20. +2 wound threshold. | |
| Dedication | 1 | Cost 25. +1 characteristic point. (Added to Presence). | |
| Sound Investments [E] | 4 | Cost 5. +400 credits at start of session. | |
| Rapid Recovery [E] | 2 | Cost 10. +2 strain healed whenever healed. | |
| Know Somebody [E] | 1 | Cost 20. 1/session, when purchasing a legal item, reduce its rarity by 1. | |
| Wheel & Deal [E] | 1 | Cost 10. When selling legally, add %10 to credits gained. |