Specializations
Knight / Outcast
System

Edge of the Empire
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
X |
1 |
|
+ force |
| Charm (Pr) |
|
0 |
|
+2 boost / Force |
| Coercion (Will) |
|
0 |
|
+2 boost / Force |
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
2 |
|
|
| Coordination (Ag) |
|
0 |
|
+ Force |
| Deception (Cun) |
|
0 |
|
+2 boost / Force |
| Discipline (Will) |
X |
1 |
|
|
| Leadership (Pr) |
|
0 |
|
+ Force |
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
1 |
|
|
| Negotiation (Pr) |
X |
0 |
|
+ Force |
| Perception (Cun) |
|
0 |
|
+1 boost |
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
X |
1 |
|
|
| Resilience (Br) |
|
0 |
|
+ Force |
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
1 |
|
|
| Vigilance (Will) |
|
0 |
|
+1 boost |
| Brawl (Br) |
|
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Int) |
X |
2 |
|
|
| Melee (Br) |
|
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Dark Vision |
1 |
Arkanian Race |
Removes 2 setbacks from perception checks caused by lighting conditions |
|
Researcher |
2 |
Jedi Knight |
Removes 2 setbacks from any knowledge checks. Researching takes half the time |
|
Sense Emotions |
2 |
Jedi knight |
Adds 2 boost to any charm, coercion or deception checks unless user is immune to force powers. |
|
Balance |
1 |
Jedi Knight |
When recovering strain after an encounter, gain additional strain equal to force rating. |
|
Will of the Force |
1 |
Jedi Knight |
Once per round on a failed skill check, can flip one dark destiny point. |
|
Force Rating |
1 |
Jedi Knight |
Force Rating + 1 |
|
Dedication |
1 |
Jedi Knight |
+1 Cunning |
|
Grit |
3 |
Force-Sensitive Outcast |
+3 Strain threshold |
|
Uncanny Senses |
1 |
Outcast |
Adds 1 boost to all perception checks |
|
Secrets of the force |
1 |
Outcast |
Makes lore and lightsaber career skills |
|
Parry |
2 |
Outcast/Knight |
Suffer 3 strain to reduce incoming melee damage by 4 (2 + ranks in parry) |
|
Renegade Form: Intellect |
1 |
Outcast |
Choose another base stat for lightsaber skill |
|
Reflect |
2 |
Outcast/Knight |
Suffer 3 strain tor educe incoming ranged damage by 4 (2 + ranks in reflect) |
|
Force Rating |
1 |
Outcast |
Force rating + 1 |
|
Uncanny reactions |
1 |
Outcast |
Add 1 boost to vigilance checks |
|
Quick Draw |
1 |
Outcast |
May withdraw or holster weapon as an incidental |
|
Jump Up |
1 |
Jedi Knight |
May stand from a prone or seated position as an incidental |
Force Powers
Power
Influence
Description
Can spend a force point to shape or twist the thoughts and feelings of others.
| Upgrade |
Effect |
|
Control: Emotions/Beliefs |
On a successful opposed Discipline check, can force the target to adopt an emotional state or belief temporarily. |
|
Range |
Spend a point to increase the range band by 1 |
|
Control: Social Checks |
When using the force for charm, coercion, deception, leadership or negotiation checks, can roll die = force rating with this |
Power
Enhance
Description
Can use Force power for Athletics checks
| Upgrade |
Effect |
|
Control: Coordination |
|
|
Control: Resilience |
|
Power
Sense
Description
Can spend a force point to sense for sentient life in a short range around you
| Upgrade |
Effect |
|
Range |
Spend a point to increase the range band by 1 to medium |
|
Control: Emotions |
Can sense the emotions of someone in engaged distance |
Power
Misdirect
Description
Spend 1 point to create illusions and obscure silhouette 1 or smaller from a target
| Upgrade |
Effect |
|
Control: Appearance |
May alter appearance instead of obscuring it |
|
Duration |
Commit 2 force points to sustain this illusion |
|
Range |
Spend 1 point to Increase range band by 1 |
|
Strength |
Spend 2 points to Increase silhouette by 1 |
Power
Alter
Description
Can alter the surrounding terrain, alternating between difficult and normal terrain for short range
| Upgrade |
Effect |
|
Control: Forage |
Can make an average survival check to instantly discover water, food or other critical supplies within extreme range |
|
Control: Conceal |
May spend 1 point to give all characters within short range concealment |
|
Control: Firm Terrain |
This can now affect firm terrain, such as packed stone, earth and ice |
|
Control: Pathway |
Spend 2 points to make a small patch of terrain impassable |
|
Range |
Spend 2 points to increase range of terrain affected by 1 |