Elenor Herrick by Glein

Species
Human - Full Body Replacement (Droid)
Career
Commander
Specializations
Tactician
System
Age of Rebellion

2
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
3
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) X 1
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 1
Knowledge: Xenology (Int) 0

Attacks

A280-C Heavy Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Accurate 1, Cumbersome 4, Stun Setting
Damage
9
Critical
4
PB08 Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
Combat Knife
Range
Engaged
Skill
Melee
N/A
Damage
+1
Critical
3

205
395

Weapons & Armor

A280-C Heavy Blaster Rifle
PB08 Heavy Blaster Pistol - ENCUM: 2
Combat Knife - ENCUM: 1
Armoured Clothing - ENCUM: 3

Personal Gear

Cybernetic Arms (Mod V)
Cybernetic Legs (Mod III)
Cybernetic Brain Implant

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 1 AORC 146 The character gains +1 Soak value per rank of Enduring.
Side Step 1 AORC 156 Once per round, may perform Side Step maneuver and suffer a number of strain to upgrade difficulty of all incoming ranged attacks by an equal number for the next round. Strain suffered this way cannot exceed ranks in Side Step.
Swift 1 AORC 158 Do not suffer usual penalties for moving through difficult terrain.
Quick Draw 1 AORC 154 Once per round, draw or holster a weapon or accessible item as an incidental.
Toughened 2 AORC 158 +2 Wound Threshold Per Rank.
Confidence 1 AORC 144 May decrease difficulty of discipline checks to avoid fear by 1 per rank of Confidence.
Commanding Presence 1 AORC 144 The character removes 1S per rank of Commanding Presence from his Leadership and Cool checks.

Background

But a young teen when the Clone Wars began, Elenor Herrick was born to a well-to-do family in the Core Systems, and thus watched the Wars from afar. But she quietly hoped it would last long enough for her to be able to join the Grand Army of the Republic to help it win the war. She would not be granted this chance, as the war ended before she'd reached the age of enlistment. Of course, of added trouble was a genetic defect that meant she would end up having to transplant her brain to a full-body replacement due to her body's growing failure as the nerves began to misfire or die. She would thus have to spend the rest of her teenage years 'updating' her body's new chassis to match with her age, opting to stop the process, thus technically locking her 'physical' age to that of 24.

With the rise of the Empire, she would instead enter into one of it's Officer Academy's, earning herself a commission as an Imperial Officer in the Imperial Army. It would be while serving as an officer in this capacity that her distrust of the Emperor would arise. While she did not immediately defect, as she hoped he would turn from the path he was on, she would eventually find herself left with little after several operations she had to lead resulted in the unjust imprisonment and subjugation of civilian populations that had done nothing but voice dissatisfaction with the Empire.

Eventually, she would form a cadre of loyal officers and troopers under her command, and they would, during a 'routine' mission to 'quell resistance' of a local population, go MIA. This cadre of 30 people under her command would form a new Rebel Cell in 10BBY, bringing with them a knowledge and experience with Imperial doctrine and tactics to the fore, allowing for themselves to become a nightmare for any Imperial forces they fell upon outside of the Stormtrooper Corps, due to their belief and assumption that they faced rag-tag militia's made of civilians picking up weapons with no training or experience.

While she would never have a major unit in the Alliance to Restore the Republic once it formed, her unit would be often used to help with disrupting Imperial forces by attacking it's supplies or command bunkers. With the New Republic, she would then be promoted to the rank of Commander, and be placed in charge of a much larger unit, formally organized and structured as the 101st Rapid Response Division, and be tasked with the effort to help the New Republic to stabilize the galaxy not with aggressive military force and presence, but rather with hearts and minds and the occasional strike against criminals and Imperial Remnants who continued to cause trouble in her assigned region.

Motivation

Her main goals are as follow:
Help restore peace and stability to her assigned region of space.
Help counter the 2 decades of Imperial propaganda by showing how the New Republic actually cared for it's people.
Assist settlements and planets decide for itself if it wished to join the New Republic.

Duties

Description

AGE: 36
APPARENT AGE: 24
GENDER: Female
HEIGHT: 1.6 Meters
WEIGHT: 120kg
EYE COLOR: Blue/Purple
HAIR COLOR: Teal
SKIN COLOR: White (Tanned)

Other Notes

Start:
Core Specialization: Tactician
Traits: Durasteel Plating | Mechanical Being | Specialized
XP: 190
Starting Skills: [Commander] Cool, Discipline, Knowledge (Warfare), Leadership, Perception, Ranged (Light) | [Tactician] Discipline, Leadership, Ranged (Heavy)
Origin: New Republic Military Officer
Birth Region: Core
Social Trait: Commander's Aura
Heritage: Imperial Military Officer
Tiers: 1- Resources | 2 - Contacts | 3 - Position
Campaign 1
---Experience Gain---
Start: [Gained: 190xp]: Enduring 1 (0xp) | Agility 1>2 (20) | Agility 2>3 (30) | Intelligence 1>2 (20) | Cunning 1>2 (20) | Willpower 1>2 (20) | Presence 1>2 (20) | Side Step (5) | Swift (10) | Quick Draw (10) | Commanding Presence 1 (5) | Toughened 1 (5) | Confidence 1 (10) | Toughened 2 (15)
---Credit Gain---
Start: [Gained ]:

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