|
Forager |
1 |
Age of Rebellion Core Rulebook Pg. 147 |
The character removes up to 2 SETBACKS from his skill checks to find food, water, or shelter. Survival checks take half the time. |
|
Toughened |
1 |
Age of Rebellion Core Rulebook Pg. 158 |
The character increases his wound threshold by 2 per rank of Toughened |
|
Well Rounded |
1 |
Age of Rebellion Core Rulebook Pg. 159 |
The character chooses up to 2 skills. They permanently become career skills. STREETWISE, MECHANICS. |
|
Stimpak Specialization |
2 |
Age of Rebellion Core Rulebook Pg. 159 |
Stimpacks heal 1 additional wound per rank of stimpack specialization. The 6th stimpack and beyond each day still have no effect. |
|
Surgeon |
2 |
Age of Rebellion Core Rulebook Pg. 159 |
When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of surgeon |
|
Bacta Specialist |
1 |
Age of Rebellion Core Rulebook Pg. 159 |
Patients under the character's supervision heal one additional wound per rank of Bacta Specialist each time they heal a wound while recovering in a bacta tank or under supervised medical conditions or long-term care. |
|
Grit |
1 |
Age of Rebellion Core Rulebook Pg. 159 |
Gain +1 Strain Threshold |
|
Stim Application |
1 |
Age of Rebellion Core Rulebook Pg. 157 |
The character may take the Stim Application action. To perform this action, he must have access to drugs. a medpac, or stimpacks. He makes an Average Medicine check. If successful, one ally he is engaged with (including himself) increases one characteristic of the character’s choice by one for the remainder of the encounter, and suffers four strain. A single character’s individual characteristics may each only be increased once by Stim Application during an encounter. |