Pierce 2, Ignores Upgrade to Difficulty for Engaged Range
Damage
+1 (+1PB)
Critical
2
“Nova Viper” Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 2, Pierce 2, Stun
Damage
7 (+1PB)
Critical
3
555
500
6/9
Weapons & Armor
(1) Aliance Light Stealth Armor: 2 Soak, Matte Black, +1 Boost to Stealth.
(2) Smuggler’s Trenchcoat: 1 Soak, 1 Defense. Can conceal 2 encumberance worth of things, numerous hidden pockets, opposed Skullduggery roll to detect (worm when not in the field).
(3) Vibro Dagger, 1 encum (small of back).
(4) Throwing Daggers x 3, 3 encum (bandolier sling across chest).
(5) “Nova Viper” Blaster, 2 encum (holstered under left arm).
Add 2 Boost die to Athletics and Resilience checks.
Toughened
2
+4 Wounds Threshold
Grit
2
+2 Strain Threshold
Point Blank
1
+1 Damage with Light/Heavy Ranged weapon at engaged or short range
Sleight of Mind
1
Add 1 Boost die to Stealth checks unless opposition is immune to Force Powers
Well Rounded
1
Two skills become Career Skills (Cool & Perception)
Second Wind
1
Incidental to restore 1 Strain, once per encounter
Vehicle Combat Training
1
Pilot (Planetary) and Gunnery become Career Slills
Outdoorsman
1
Remove 1 Setback from checks to move thru terrain & manage environment. Decrease overland travel time by 50%
Well Travelled
1
Knowledge (Outer Rim) & Knowledge (Core Worlds) become career skills
Durable
1
Reduce Critical Injury by 10
Armor Master
1
Increase armor soak by 1
Shroud
1
1 Destiny Point to make self and Force Powers undetectable via the Force
Street Smarts
1
Remove 1 Setback from Streetwise and Knowledge (Underworld) checks
Codebreaker
1
Removes 1 Setback from Computer checks to decrypt communications or break codes. Reduce difficulty of checks by 1
Force Powers
Force Rating
1
Power
Sense
Description
May sense the Force interacting in the world around him. May spend one Pip to sense all sentient and non-sentient beings within short range. May spend one Pip to sense the emotional state of sentient being engaged.
Upgrade
Effect
Control
Spend 1 Pip to read current thoughts of one living target at engaged range.
Control
Ongoing effect may be triggered one additional time per round.
Control
Upgrade ongoing effects twice instead of once.
Control
Commit 1 Force Die: Update difficulty by 1 on a single attack on User.
Control
Commit 1 Force Die: Update combat checks by 1 on a single attack by User.
Power
Misdirect
Description
User creates illusions to fool those around him. Spend 1 Pip to cause one target at close range to not perceive a chosen object or person silhouette 1 size or smaller.
Upgrade
Effect
Control
May alter the appearance of object instead of hiding it.
Control
May force target to perceive an illusory person or object.
Background
Motivation
Duties
Description
Two hearts, and high tolerance for pain.
Other Notes
Fearsome Countenance: +1 Advantage to Cercion skill check.