JRV-0044 by Giraffe0128

Species
Droid
Career
Technician
Specializations
Outlaw Tech, Mechanic
System
Edge of the Empire

6
Threshold 15
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
3
4
1
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 2 CS
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2 CS
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 1 CS
Leadership (Pr) 0
Mechanics (Int) X 4 CS, SS
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 1 CS
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Int) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 2 SS
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 2 CS
Knowledge: Underworld (Int) X 1 SS
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting, Pierce 1, Reduce Difficulty of all ranged combat checks at Long Range by 1,Setback to all maintenance checks
Damage
11
Critical
3

0
335
700

Weapons & Armor

Blaster Rifle
- Augmented Spine Barrel
- Telescopic Optical Sight
Laminate Armor
- Strength Enhancing System

Personal Gear

Comlink
Datapad
Emergency Repair Patch (2)
Tool Kit

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Enduring 2 Core, +1 Soak Value
Tinkerer 2 Core, 90 May add 1 Hard Point to a number of Items equal to ranks in Tinkerer. Each item may only be modified once.
Speaks Binary 1 Core, 90 When directing NPC droids, may grant them 1 boost per rank on checks.
UTINNI! 1 Core, 90 Remove Setback per rank from checks to find or scavenge items or gear. Such checks take half the time.
Toughened 2 Core, 90, 89 +2 Wound Threshold
Gear Head 2 Core 89 Remove Setback per rank from Mechanics. Halve the credit cost to add mods to attachments.
Solid Repairs 2 Core 89 Repair +1 Hull Trauma per rank whenever he repairs a starship or vehicle

Background

Motivation

Cause: Droid Rights: Believes that droids should be full regular members of galactic society, especially those who are original creations.

Obligations

Family (20): Has a very deep tie to his creator who made him from scratch by combining parts of medical droids and astromechs, and who died under the guns of a pirate gang.

Description

A moderately sized droid that looks to be cobbled out of 3PO, R-Series, and 2-1B droids. While he is actually tied together quite well his frame is quite fragile but is well-designed for its purpose, to fix mechanical devices and have several intellectual programs running at the same time.

Other Notes

Special Abilities: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins or poisons. Droids have a cybernetic implant cap of 6 instead of Brawn rating.
Inorganic: Don't gain the benefit of recovering with a bacta tank, stimpack, or Medicine skill check. Droids do naturally recover by resting, as their systems attempt self-repairs. Otherwise, Droids need to be tended to with a Mechanics check, using the same difficulties and results of Medicine checks for organic beings. Emergency repair patches can be used to repair damage just like stimpacks are used on organic beings. Due to their resilient metallic construction, droids start the game with Enduring I talent.

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