Karr Tann 2 by Kartann

Species
human
Career
smuggler
Specializations
Gunslinger/ Assassin
System
Force and Destiny

2
Threshold 14
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

3
6
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) X 2
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 2
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 2
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

night sister bow
Range
Medium
Skill
Ranged: Heavy
pierce 4, unwieldy 3, vicious 2
Damage
8
Critical
2
boot blade
Range
Engaged
Skill
Melee
Damage
1
Critical
3
Explorers knife
Range
Engaged
Skill
Melee
vicious +1, +1 boost survival check
Damage
1
Critical
3
slug thrower
Range
Short
Skill
Ranged: Light
suppressor
Damage
5
Critical
4
Quick trigger
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Lucky Blaster
Range
Medium
Skill
Ranged: Light
When a character uses a single maneuver with a lucky blaster to aim, they gain 2 boost dice on their next combat check, they may not use their second maneuver to aim again.
Damage
5
Critical
4

25
435

Weapons & Armor

night sister bow hp 2

Timber Curisass
Defense:1
Soak:2
Encum:4
HP:1
Rarity:5

Personal Gear

suppresed
avabush spice
sleep pack
rancor venom (paralyze)

Wookie Bandolier (12 slots)


weapons maintenance kit
lockpick
concealed escape kit
antidote kit
heartwoood armor defense 1 soak 2

Assets & Resources

1 soak -

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
improved quickdraw 2 Once per round, draw or holster a weapon or accessible item as an incidental
dodge 2 when targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge then upgrade the difficulty of the check by that number
lethal blows 3 add +10 rank of lethal blows to any critical injury results inflicted on opponents
quickstrike 3 Add Blue Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter
grit 3 gain +1 strain threshold
guns blazing 1
rapid reaction 1 suffer a number of strain to add an equal number of ( ) to initiative checks strain suffered, cannot exceed ranks in rapid reaction
call em 1 do not add _ to combat checks due to the aim maneuver checks
spitfire 1 after a successful combined check with two Ranged (light) weapons additional hits can be allocated to other targets within range of the weapon
dedication 1
stalker 1 add _ per rank of stalker to all stealth and coordination checks
precise aim 1 once per round may perform precise aim manuver. suffer a number of strain no greater than ranks in precise aim, then reduce targets melee and ranges defense by that number
targeted blow 1 after making a succesful attack may spend one destiny point to add damage equal to agility to one hit
toughened 1 gain +2 strain threshold
unmatched fortune 1 use 1 destiny point

Background

Motivation

Morality

Description

Other Notes

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