Force and Destiny
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 1 | ||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | X | 2 | ||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 2 | ||
| Stealth (Ag) | X | 2 | ||
| Streetwise (Cun) | X | 3 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | 2 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 5 | ||
| Ranged: Heavy (Ag) | X | 2 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | ||
| Knowledge: Underworld (Int) | X | 1 | ||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| night sister bow |
RangeMedium |
SkillRanged: Heavy |
|
| pierce 4, unwieldy 3, vicious 2 |
Damage8 |
Critical2 |
|
| boot blade |
RangeEngaged |
SkillMelee |
|
Damage1 |
Critical3 |
||
| Explorers knife |
RangeEngaged |
SkillMelee |
|
| vicious +1, +1 boost survival check |
Damage1 |
Critical3 |
|
| slug thrower |
RangeShort |
SkillRanged: Light |
|
| suppressor |
Damage5 |
Critical4 |
|
| Quick trigger |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage6 |
Critical3 |
|
| Lucky Blaster |
RangeMedium |
SkillRanged: Light |
|
| When a character uses a single maneuver with a lucky blaster to aim, they gain 2 boost dice on their next combat check, they may not use their second maneuver to aim again. |
Damage5 |
Critical4 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| improved quickdraw | 2 | Once per round, draw or holster a weapon or accessible item as an incidental | |
| dodge | 2 | when targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than ranks of dodge then upgrade the difficulty of the check by that number | |
| lethal blows | 3 | add +10 rank of lethal blows to any critical injury results inflicted on opponents | |
| quickstrike | 3 | Add Blue Die per rank of Quick Strike to combat checks against targets that have not acted yet this encounter | |
| grit | 3 | gain +1 strain threshold | |
| guns blazing | 1 | ||
| rapid reaction | 1 | suffer a number of strain to add an equal number of ( ) to initiative checks strain suffered, cannot exceed ranks in rapid reaction | |
| call em | 1 | do not add _ to combat checks due to the aim maneuver checks | |
| spitfire | 1 | after a successful combined check with two Ranged (light) weapons additional hits can be allocated to other targets within range of the weapon | |
| dedication | 1 | ||
| stalker | 1 | add _ per rank of stalker to all stealth and coordination checks | |
| precise aim | 1 | once per round may perform precise aim manuver. suffer a number of strain no greater than ranks in precise aim, then reduce targets melee and ranges defense by that number | |
| targeted blow | 1 | after making a succesful attack may spend one destiny point to add damage equal to agility to one hit | |
| toughened | 1 | gain +2 strain threshold | |
| unmatched fortune | 1 | use 1 destiny point |