Jump Up |
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Ataru Striker |
Once per round, may stand from seated or prone as an incidental. |
Ataru Technique |
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Ataru Striker |
When making a check using the Lightsaber skill, the character may use Agility instead of Brawn. |
Reflect x2 |
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Ataru Striker |
When hit by a ranged attack while wielding a lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Reflect |
Hawk Bat Swoop |
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Ataru Striker |
As an action, make a Lightsaber (Agility) attack against a target within short range, adding ∆ up to Force rating... |
Dedication x3 |
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Ataru Striker, Executioner, Racer |
Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Parry x3 |
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Ataru Striker |
When character suffers hit from brawl, melee or lightsaber check, after damage is calculated (beofree soak), the character may make Parry incidental. suffers 3 strain and reduces damage dealt by 2+ranks in Parry |
Parry (Improved) |
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Ataru Striker |
When his with brawl, melee or lightsaber attack generating dispair or three threat, may hit attacker once with lightsaber, melee, or brawl weapon dealing base damage after attack is resolved. |
Conditioned x2 |
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Ataru Striker |
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Quick Draw |
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Ataru Striker, Executioner |
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Quick Strike x2 |
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Ataru Striker, Executioner |
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Dodge x2 |
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Ataru Striker |
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Force Rating x2 |
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Executioner, Racer |
Gain Force +1 Rating per rank (+3) |
Grit x4 |
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Executioner, Racer |
Gain +1 Strain Threshold (+4) |
Essential Kill |
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Executioner |
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Deathblow |
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Executioner |
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Hunter's Quarry |
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Executioner |
Take Hunter's Quarry action, make a Hard Survival check to upgrade the ability of all attacks made against a target at long range until the end of the character's next turn |
Hunters Quarry (Improved) |
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Executioner |
Suffer 2 strain to perform Hunter's Quarry action as a maneuver |
Saber Throw |
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Ataru Striker |
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Lethal Blows x3 |
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Executioner |
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Balance |
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Ataru Striker |
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Marked For Death |
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Executioner |
Force talent. The character may take the Marked for Death maneuver, selecting one target and committing [force die]. The character adds automatic [advantage] [advantage] to combat checks against that target while [force die] remains committed, but cannot use the Marked for Death talent again until the character uncommits [force die], the original target is incapacitated, or the session ends. [Advantage] gained in this way cannot be used to recover strain. |
Mind Over Matter |
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Executioner |
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Precise Aim x2 |
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Executioner |
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Toughened x2 |
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Executioner, Scar |
Gain +1 wound threshold (+2) |
Freerunning |
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Racer |
Suffer 1 Strain when making a Move maneuver to move to any location within short range |
Freerunning (Improved) |
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Racer |
Suffer 4 Strain when making a Move maneuver to move to any location within medium range |
Full Throttle |
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Racer |
Take Full Throttle action; make hard Pilotting check to increase vehicle's top speed by one for a number of rounds = cunning |
Full Throttle (Improved) |
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Racer |
Suffer 1 Strain to attempt Full Throttle as a Maneuver and decrease difficulty to Average |
Full Throttle (Supreme) |
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Racer |
When performing Full Throttle, increase speed by 2 instead of 1 |
Intuitive Evasion |
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Racer |
commit a Force die to upgrade difficultly of all ranged attacks against a vehicle you're piloting |
Short Cut x3 |
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Racer |
During Chase, add boost per rank of Shortcut to checks made to catch or escape opponent |
Short Cut (Improved) |
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Racer |
When involved in chase or race, may suffer 2 strain to add boost = ranks in Shortcut to check |
Skilled Jockey |
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Racer |
Remove one Setback per rank in Skilled Jockey from all Piloting (Planetary) and Piloting (Space) checks character attempts. |
Superhuman Reflexes |
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Racer |
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