Force and Destiny
| Threshold | 31 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 2 |
| Melee | 2 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 3 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 1 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 4 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | X | 1 | ||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 3 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 5 | ||
| Ranged: Light (Ag) | 0 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Beskad |
RangeEngaged |
SkillMelee |
|
| Cortosis, Cumbersome 3, sunder, vicious 3 |
Damage3 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Toughened | 6 | +2 wound thresh per lvl | |
| Grit | 4 | +1 strain threshold | |
| Enduring | 1 | +1 soak | |
| Durable | 3 | Reduce crit injury by 10 | |
| Hard headed | 2 | When staggered or disoriented make a 3 purple discipline check to remove status | |
| Improved toughened | 1 | Once per session, heal wounds equal to ranks in toughened | |
| Improved hard headed | 1 | When incapacitated due to strain make a 4 purple check to reduce strain to 1 below threshold | |
| Dedication | 2 | Increase characteristic +1 (brawn) | |
| Precision strike/Improved | 1 | When I inflict a critical injury, may suffer 1 or 2 strain to change the result to any easy/average injury | |
| Parry | 1 | When hit by melee, suffer 3 strain to reduce damage by 2+ rank in parry | |
| Swift | 1 | Ignore difficult terrain | |
| rapid recovery | 1 | ||
| Iron Body | 1 | remove setback from coordination/resilience. reduce crit number for unarmed |