Convincing demeanor |
1 |
|
Charm: when making checks spend triumphs for additional success in smooth talk |
gearhead |
2 |
|
remove one black setback dice from mechanic checks, reduce cost by half to add mods to attachments |
grit |
3 |
|
+3 strain threshold |
Kill with kindness |
1 |
|
remove one black set back dice from leadership and charm rolls |
Smooth Talker |
1 |
|
Charm: when making checks spend triumphs for additional success in smooth talk |
Toughened |
1 |
|
+2 wound threshold |
fine tuning |
1 |
|
when repairing a ship or system remove +1 system strain per rank |
galaxy mapper |
1 |
|
Remove one setback black dice from every astrogation check, half the time to get there |
Lets Ride |
1 |
|
once per round may mount or dismount cockpit or weapon station as an incidental |
Improved Full Throttle |
2 |
|
take a full throttle action make a 2 setbacvk black setback dice check to increase a vehicle top speed by 1 for a number of rounds equal to cunning |
Natural Pilot |
1 |
|
1 per session may reroll any one space piloting or planetary piloting check |
Skilled Jockey |
2 |
|
Remove 1 black dice per rank of skilled jockey from planetary & space piloting checks |
Redundant Systems |
1 |
|
once per session, may take a redundant systems easy mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device |
Inspiring Rhetoric |
1 |
|
take the inspiring rhetoric action make an average leadership check w 2 purple each success causes 1 ally in short range to recover 1 strain. spend one advantage to cause one affected ally to recover 1 additional strain |
Solid Repairs |
1 |
|
when repairing hull trauma on a ship repair one additional hull trauma per rank of solid repairs |
Ancient Tech |
1 |
|
+1 anything with ancient tech |
master pilot |
1 |
|
once per round when piloting take 2 strain to take any action as a maneuver |
Dedication |
5 |
|
+1 on ability score |
shortcut |
1 |
|
add a blue in chase roll to catch or evade an opponent per rank |
planet mapper |
1 |
|
remove one rank black per rank to survival or streetwise checks on navigation and they take half the normal time |
preemptive avoidance |
1 |
|
may spend destiny point to disengage from an engaged enemy as a force incidental |
Uncanny Senses |
3 |
|
add blue per rank to perception checks |
Force Rating +1 |
4 |
|
Force Rating Plus Two |
Master Sharhopper |
1 |
|
may take 2 strain to make next astrogation roll easier |
Stimpak Specialization |
1 |
|
stimpaks heal 1 additional wound point per rank |
Reserarcher |
1 |
|
remove 1 black setback from knowledge checks, researching a subject takes half time |
Blooded |
1 |
|
add 1 blue for each rank, to resist or recover from poisons, venoms, or toxins reduce duration of ongoing poisons etc by 1 round per rank to a minimum of 1 |
stimpack activation |
1 |
|
make stim application action average 2 purple check if successful 1 ally gains 1 characteristic but takes 4 strain until end of encounter |
alchemical arts |
2 |
|
after making a check to craft a potion or talsiman may suffer strain up to twice the ranks in alchemical arts for every 2 strain add 1 black or white to the result |
improved blooded |
1 |
|
hard resilience check to immediately recover from all poisons and side effects of drugs reduce diffeiculty checks per ranks of blooded |
transmogrify |
1 |
|
making a crafting check force die no greater than force rating, spend 1 light/2 for a success dark for advantage, |
psionic shard |
1 |
|
int damage 1 per dark side roll on discipline check |
beast speech |
1 |
|
talk to beasts and animals, telepathy w droids and gemini pilot eternal fleet enhance |
Knowledgeable Healing |
1 |
|
When healing an ally spend 1 destiny point to heal additional wounds equal to ranks in xenology / medicine |
Ally Asenjj Ventriss |
1 |
|
|
identify ingredients |
1 |
|
After being exposed to a substance, as an out of turn incidental, you may roll force no greater than rating spend 2 force to identify components and effects |
Improved Concoction |
1 |
|
once per session, make a hard check, knowledge xenology up to force rating to create dose or poison with rarity =- intellect ,minus successes plus force spent or lower spent or lower |
Resist disarm |
1 |
|
take 2 strain to avoid being disarmed, or having weapon damaged or destroyed |
Parry |
5 |
|
when hit by a melee attack take 3 strain to reduce damage by 2 plus ranks in Parry |
Makashi Technique |
1 |
|
when using lightsaber may use presence instead of brawn. |
Duelist Training |
1 |
|
Add a blue to lightsaber or melee checks when only engaged with one opponent |
Intense Presence |
1 |
|
Spend 1 destiny point to recover strain equal to presence rating |
Surpressing Fire |
2 |
|
one per round character and allies can spend advantages on a failed combat check to do 1 strain damage per rank of surpressing fire. |
Prime Positions |
2 |
|
when this character or an ally in short range takes cover they add one soak per rank until they leave cover |
sense danger |
1 |
|
once per session remove two black setback die from a check |
Feint |
1 |
|
Spend a triumph or 3 advantage to upgrade the difficulty of the opponent's next roll based on ranks of Feint |
Defensive Training |
1 |
|
When wielding a lightsaber gain one rank of defense from each rank of defensive training |
Rat Ghoul/ Sidhe/She Ally |
2 |
|
trading culture lessons for assistance on Oddessa rolls +1, 2nd rank she comes with on ship |
Prescient Shot |
1 |
|
add +1 blue to all ranged light attacks unless target is force immune |
Forewarning |
1 |
|
Perform forewarning actions All allies in medium range increases defense by character force rating until they act in the encounter |
Blind Spot |
1 |
|
this character and allies in short range add advantage to combat checks while benefiting from cover |
Swift |
1 |
|
Do not suffer the usual penalties for moving through difficult terrain |
Coordinated Assault |
1 |
|
A number of engaged allies equal to leadership ranks add advantage to their combat checks until the beginning of next turn, range increases 1 by each rank of coordinated assault. |
Rakgoul Advocate/ Tashia Acolyte |
2 |
|
learning Rakghoul lore and culture/ways , tending the tribe |
Prophetic Aim |
1 |
|
while benefiting from aim, despair on the ranged heavy/light attack cannot injure an ally. |